private void Reverb_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.REVERB;
     //PlayerControl.ShowEffectsChannel4();
     //Channel4Fx.ShowInterface();
     Channel1Fx.ShowInterface();
 }
        private void RefreshEffects()
        {
            // PlayerControl.ShowEffectsChannel1();
            //PlayerControl.ShowEffectsChannel2();
            //PlayerControl.ShowEffectsChannel3();
            // PlayerControl.ShowEffectsChannel4();

            Channel1Fx.ShowInterface();
            Channel2Fx.ShowInterface();
            Channel3Fx.ShowInterface();
            Channel4Fx.ShowInterface();
        }
 private void DeEsser_0_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.DeEsser0_0;
     //PlayerControl.ShowEffectsChannel1();
     Channel1Fx.ShowInterface();
 }
 private void EQ4_0_Phone_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.EQ7_PHONE;
     //PlayerControl.ShowEffectsChannel1();
     Channel1Fx.ShowInterface();
 }
 private void Compressor_0_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.COMPRESSOR1_0;
     // PlayerControl.ShowEffectsChannel1();
     Channel1Fx.ShowInterface();
 }