private void Reverb_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.REVERB; //PlayerControl.ShowEffectsChannel4(); //Channel4Fx.ShowInterface(); Channel1Fx.ShowInterface(); }
private void RefreshEffects() { // PlayerControl.ShowEffectsChannel1(); //PlayerControl.ShowEffectsChannel2(); //PlayerControl.ShowEffectsChannel3(); // PlayerControl.ShowEffectsChannel4(); Channel1Fx.ShowInterface(); Channel2Fx.ShowInterface(); Channel3Fx.ShowInterface(); Channel4Fx.ShowInterface(); }
private void DeEsser_0_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.DeEsser0_0; //PlayerControl.ShowEffectsChannel1(); Channel1Fx.ShowInterface(); }
private void EQ4_0_Phone_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.EQ7_PHONE; //PlayerControl.ShowEffectsChannel1(); Channel1Fx.ShowInterface(); }
private void Compressor_0_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.COMPRESSOR1_0; // PlayerControl.ShowEffectsChannel1(); Channel1Fx.ShowInterface(); }