private void ChangeVolume(int value) { if (PlayerHost == null) { return; } PlayerHost.Volume += value; ChangeVolumeExecuted?.Invoke(this, new ValueEventArgs <int>(value)); }
private void ChangeVolume(int value) { PlayerHost.Volume = PlayerHost.Volume + value; ChangeVolumeExecuted?.Invoke(this, new ValueEventArgs <int>(value)); }