public void ChangeTurn() { var action = new ChangeTurnAction(1 - Container.Match.CurrentPlayerIndex); if (Container.GetSystem <ActionSystem>().IsActive) { Container.AddReaction(action); } else { Container.Perform(action); } }
public void ChangeTurn(int index) { var action = new ChangeTurnAction(index); container.Perform(action); }
public void ChangeTurn(byte nextPlayerIndex) { var action = new ChangeTurnAction(nextPlayerIndex); Container.Perform(action); }