public void InitData(IGoodSlotItem data, ChangeStorage storage) { _storage = storage; GoodId = data.GoodId; IsBuy = data.IsBuy; WaitTime = data.WaitTime; }
public void InitData(string root, ChangeStorage storage, LogAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Log?.Init($"{DataId}.log", storage, _Log); }
public void InitData(string root, ChangeStorage storage, CutSceneAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_CompletedCutScene?.Init($"{DataId}.completedCutScene", storage, _CompletedCutScene); }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; Interface_Id = _Id; Interface_Position = _Position; }
public void InitData(IAbilityBattleData data, ChangeStorage storage) { _storage = storage; CountBattle = data.CountBattle; CountTurn = data.CountTurn; SpendMana = data.SpendMana; }
public void InitData(IAchievementData data, ChangeStorage storage) { _storage = storage; RefreshNumber = data.RefreshNumber; FinishTime = data.FinishTime; Complete = data.Complete; }
public void InitData(IBuffBattleData data, ChangeStorage storage) { _storage = storage; CountStack = data.CountStack; NeededRemove = data.NeededRemove; OwnerId = data.OwnerId; }
public void InitData(string root, ChangeStorage storage, AchievementAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Achievements?.Init($"{DataId}.achievements", storage, _Achievements); }
public void InitData(IAchievementDataClient client, ChangeStorage storage) { _storage = storage; client.RefreshNumber.Subscribe(x => _RefreshNumber = x).AddTo(_disposables); client.FinishTime.Subscribe(x => _FinishTime = x).AddTo(_disposables); client.Complete.Subscribe(x => _Complete = x).AddTo(_disposables); }
public void InitData(IGoodSlotItemClient client, ChangeStorage storage) { _storage = storage; GoodId = client.GoodId; client.IsBuy.Subscribe(x => _IsBuy = x).AddTo(_disposables); client.WaitTime.Subscribe(x => _WaitTime = x).AddTo(_disposables); }
public void InitData(IBuffBattleDataClient client, ChangeStorage storage) { _storage = storage; client.CountStack.Subscribe(x => _CountStack = x).AddTo(_disposables); client.NeededRemove.Subscribe(x => _NeededRemove = x).AddTo(_disposables); OwnerId = client.OwnerId; }
public void InitData(IAbilityBattleDataClient client, ChangeStorage storage) { _storage = storage; client.CountBattle.Subscribe(x => _CountBattle = x).AddTo(_disposables); client.CountTurn.Subscribe(x => _CountTurn = x).AddTo(_disposables); SpendMana = client.SpendMana; }
public void InitData(IInventoryStateClient client, InventoryAccessor accessor, ChangeStorage storage) { _storage = storage; _accessor = accessor; LD_Items.Init(client.Items, storage); LD_Gacha.Init(client.Gacha, storage); }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; Interface_CountBattle = new ReactiveProperty <Int32>(_CountBattle); Interface_CountTurn = new ReactiveProperty <Int32>(_CountTurn); Interface_SpendMana = _SpendMana; }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; Interface_CountStack = new ReactiveProperty <Int32>(_CountStack); Interface_NeededRemove = new ReactiveProperty <Boolean>(_NeededRemove); Interface_OwnerId = _OwnerId; }
public void InitData(IShopStateClient client, ShopAccessor accessor, ChangeStorage storage) { _storage = storage; _accessor = accessor; LD_Groups.Init(client.Groups, storage); LD_Offers.Init(client.Offers, storage); LD_Transactions.Init(client.Transactions, storage); }
public void InitData(IGoodGroupItem data, ChangeStorage storage) { _storage = storage; _CurrentSlots = new Emulate_IGoodGroupSlotItem(); _CurrentSlots.InitData(data.CurrentSlots, storage); RefreshNumber = data.RefreshNumber; FinishTime = data.FinishTime; }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; Interface_GoodId = _GoodId; Interface_IsBuy = new ReactiveProperty <Boolean>(_IsBuy); Interface_WaitTime = new ReactiveProperty <Int64>(_WaitTime); }
public void InitData(string root, ChangeStorage storage, InventoryAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Items?.Init($"{DataId}.storage", storage, _Items); LD_Gacha?.Init($"{DataId}.gacha", storage, _Gacha); }
public void InitData(string root, ChangeStorage storage, BattleAccessor accessor) { _accessor = accessor; _storage = storage; DataId = $"{root}.{DataId}"; _Data?.InitData(DataId, storage); Interface_Data = new ReactiveProperty <IBattleStateDataClient>(_Data); }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; Interface_RefreshNumber = new ReactiveProperty <Int32>(_RefreshNumber); Interface_FinishTime = new ReactiveProperty <Int64>(_FinishTime); Interface_Complete = new ReactiveProperty <Boolean>(_Complete); }
public void InitData(IScorersStateClient client, ScorersAccessor accessor, ChangeStorage storage) { _storage = storage; _accessor = accessor; LD_Values.Init(client.Values, storage); LD_BattleValues.Init(client.BattleValues, storage); LD_ImpactValues.Init(client.ImpactValues, storage); }
public void InitData(string root, ChangeStorage storage, ScorersAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Values?.Init($"{DataId}.global_scorers", storage, _Values); LD_BattleValues?.Init($"{DataId}.battle_scorers", storage, _BattleValues); LD_ImpactValues?.Init($"{DataId}.impact_scorers", storage, _ImpactValues); }
public void InitData(string root, ChangeStorage storage, ShopAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Groups?.Init($"{DataId}.good_groups", storage, _Groups); LD_Offers?.Init($"{DataId}.offers", storage, _Offers); LD_Transactions?.Init($"{DataId}.transactions", storage, _Transactions); }
public void InitData(string root, ChangeStorage storage) { _storage = storage; DataId = $"{root}.{DataId}"; _CurrentSlots?.InitData(DataId, storage); Interface_CurrentSlots = new ReactiveProperty <IGoodGroupSlotItemClient>(_CurrentSlots); Interface_RefreshNumber = new ReactiveProperty <Int32>(_RefreshNumber); Interface_FinishTime = new ReactiveProperty <Int64>(_FinishTime); }
public void InitData(IPlayerStateClient client, PlayerAccessor accessor, ChangeStorage storage) { _storage = storage; _accessor = accessor; client.Level.Subscribe(x => _Level = x).AddTo(_disposables); client.Exp.Subscribe(x => _Exp = x).AddTo(_disposables); client.RegisterTime.Subscribe(x => _RegisterTime = x).AddTo(_disposables); client.LastLoginTime.Subscribe(x => _LastLoginTime = x).AddTo(_disposables); client.SyncTime.Subscribe(x => _SyncTime = x).AddTo(_disposables); }
public void InitData(string root, ChangeStorage storage, UnitsAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LL_Units?.Init($"{DataId}.units", storage, _Units); _Assist?.InitData(DataId, storage); Interface_Assist = new ReactiveProperty <IUnitDataClient>(_Assist); LD_LastTeam?.Init($"{DataId}.last_team", storage, _LastTeam); }
public void InitData(IGoodGroupSlotItem data, ChangeStorage storage) { _storage = storage; _Value = data.Value.Select(x => { var internalElement = new Emulate_IGoodSlotItem(); internalElement.InitData(x, storage); return(internalElement); } ).ToArray(); }
public void InitData(IStageDataClient client, ChangeStorage storage) { _storage = storage; StageId = client.StageId; client.IsUnlock.Subscribe(x => _IsUnlock = x).AddTo(_disposables); LD_Values.Init(client.Values, storage); LD_ObjectAvailibility.Init(client.ObjectAvailibility, storage); LD_Rooms.Init(client.Rooms, storage); client.DailyNumber.Subscribe(x => _DailyNumber = x).AddTo(_disposables); client.RefreshNumber.Subscribe(x => _RefreshNumber = x).AddTo(_disposables); }
public void InitData(IStageData data, ChangeStorage storage) { _storage = storage; StageId = data.StageId; IsUnlock = data.IsUnlock; LD_Values.Init(data.Values, storage); LD_ObjectAvailibility.Init(data.ObjectAvailibility, storage); LD_Rooms.Init(data.Rooms, storage); DailyNumber = data.DailyNumber; RefreshNumber = data.RefreshNumber; }