Exemple #1
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 public void InitData(IGoodSlotItem data, ChangeStorage storage)
 {
     _storage = storage;
     GoodId   = data.GoodId;
     IsBuy    = data.IsBuy;
     WaitTime = data.WaitTime;
 }
 public void InitData(string root, ChangeStorage storage, LogAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_Log?.Init($"{DataId}.log", storage, _Log);
 }
Exemple #3
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 public void InitData(string root, ChangeStorage storage, CutSceneAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_CompletedCutScene?.Init($"{DataId}.completedCutScene", storage, _CompletedCutScene);
 }
 public void InitData(string root, ChangeStorage storage)
 {
     _storage           = storage;
     DataId             = $"{root}.{DataId}";
     Interface_Id       = _Id;
     Interface_Position = _Position;
 }
Exemple #5
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 public void InitData(IAbilityBattleData data, ChangeStorage storage)
 {
     _storage    = storage;
     CountBattle = data.CountBattle;
     CountTurn   = data.CountTurn;
     SpendMana   = data.SpendMana;
 }
Exemple #6
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 public void InitData(IAchievementData data, ChangeStorage storage)
 {
     _storage      = storage;
     RefreshNumber = data.RefreshNumber;
     FinishTime    = data.FinishTime;
     Complete      = data.Complete;
 }
 public void InitData(IBuffBattleData data, ChangeStorage storage)
 {
     _storage     = storage;
     CountStack   = data.CountStack;
     NeededRemove = data.NeededRemove;
     OwnerId      = data.OwnerId;
 }
Exemple #8
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 public void InitData(string root, ChangeStorage storage, AchievementAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_Achievements?.Init($"{DataId}.achievements", storage, _Achievements);
 }
Exemple #9
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 public void InitData(IAchievementDataClient client, ChangeStorage storage)
 {
     _storage = storage;
     client.RefreshNumber.Subscribe(x => _RefreshNumber = x).AddTo(_disposables);
     client.FinishTime.Subscribe(x => _FinishTime       = x).AddTo(_disposables);
     client.Complete.Subscribe(x => _Complete           = x).AddTo(_disposables);
 }
Exemple #10
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 public void InitData(IGoodSlotItemClient client, ChangeStorage storage)
 {
     _storage = storage;
     GoodId   = client.GoodId;
     client.IsBuy.Subscribe(x => _IsBuy       = x).AddTo(_disposables);
     client.WaitTime.Subscribe(x => _WaitTime = x).AddTo(_disposables);
 }
 public void InitData(IBuffBattleDataClient client, ChangeStorage storage)
 {
     _storage = storage;
     client.CountStack.Subscribe(x => _CountStack     = x).AddTo(_disposables);
     client.NeededRemove.Subscribe(x => _NeededRemove = x).AddTo(_disposables);
     OwnerId = client.OwnerId;
 }
Exemple #12
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 public void InitData(IAbilityBattleDataClient client, ChangeStorage storage)
 {
     _storage = storage;
     client.CountBattle.Subscribe(x => _CountBattle = x).AddTo(_disposables);
     client.CountTurn.Subscribe(x => _CountTurn     = x).AddTo(_disposables);
     SpendMana = client.SpendMana;
 }
Exemple #13
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 public void InitData(IInventoryStateClient client, InventoryAccessor accessor, ChangeStorage storage)
 {
     _storage  = storage;
     _accessor = accessor;
     LD_Items.Init(client.Items, storage);
     LD_Gacha.Init(client.Gacha, storage);
 }
Exemple #14
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 public void InitData(string root, ChangeStorage storage)
 {
     _storage = storage;
     DataId   = $"{root}.{DataId}";
     Interface_CountBattle = new ReactiveProperty <Int32>(_CountBattle);
     Interface_CountTurn   = new ReactiveProperty <Int32>(_CountTurn);
     Interface_SpendMana   = _SpendMana;
 }
 public void InitData(string root, ChangeStorage storage)
 {
     _storage               = storage;
     DataId                 = $"{root}.{DataId}";
     Interface_CountStack   = new ReactiveProperty <Int32>(_CountStack);
     Interface_NeededRemove = new ReactiveProperty <Boolean>(_NeededRemove);
     Interface_OwnerId      = _OwnerId;
 }
 public void InitData(IShopStateClient client, ShopAccessor accessor, ChangeStorage storage)
 {
     _storage  = storage;
     _accessor = accessor;
     LD_Groups.Init(client.Groups, storage);
     LD_Offers.Init(client.Offers, storage);
     LD_Transactions.Init(client.Transactions, storage);
 }
Exemple #17
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 public void InitData(IGoodGroupItem data, ChangeStorage storage)
 {
     _storage      = storage;
     _CurrentSlots = new Emulate_IGoodGroupSlotItem();
     _CurrentSlots.InitData(data.CurrentSlots, storage);
     RefreshNumber = data.RefreshNumber;
     FinishTime    = data.FinishTime;
 }
 public void InitData(string root, ChangeStorage storage)
 {
     _storage           = storage;
     DataId             = $"{root}.{DataId}";
     Interface_GoodId   = _GoodId;
     Interface_IsBuy    = new ReactiveProperty <Boolean>(_IsBuy);
     Interface_WaitTime = new ReactiveProperty <Int64>(_WaitTime);
 }
Exemple #19
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 public void InitData(string root, ChangeStorage storage, InventoryAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_Items?.Init($"{DataId}.storage", storage, _Items);
     LD_Gacha?.Init($"{DataId}.gacha", storage, _Gacha);
 }
 public void InitData(string root, ChangeStorage storage, BattleAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = $"{root}.{DataId}";
     _Data?.InitData(DataId, storage);
     Interface_Data = new ReactiveProperty <IBattleStateDataClient>(_Data);
 }
 public void InitData(string root, ChangeStorage storage)
 {
     _storage = storage;
     DataId   = $"{root}.{DataId}";
     Interface_RefreshNumber = new ReactiveProperty <Int32>(_RefreshNumber);
     Interface_FinishTime    = new ReactiveProperty <Int64>(_FinishTime);
     Interface_Complete      = new ReactiveProperty <Boolean>(_Complete);
 }
 public void InitData(IScorersStateClient client, ScorersAccessor accessor, ChangeStorage storage)
 {
     _storage  = storage;
     _accessor = accessor;
     LD_Values.Init(client.Values, storage);
     LD_BattleValues.Init(client.BattleValues, storage);
     LD_ImpactValues.Init(client.ImpactValues, storage);
 }
Exemple #23
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 public void InitData(string root, ChangeStorage storage, ScorersAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_Values?.Init($"{DataId}.global_scorers", storage, _Values);
     LD_BattleValues?.Init($"{DataId}.battle_scorers", storage, _BattleValues);
     LD_ImpactValues?.Init($"{DataId}.impact_scorers", storage, _ImpactValues);
 }
Exemple #24
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 public void InitData(string root, ChangeStorage storage, ShopAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LD_Groups?.Init($"{DataId}.good_groups", storage, _Groups);
     LD_Offers?.Init($"{DataId}.offers", storage, _Offers);
     LD_Transactions?.Init($"{DataId}.transactions", storage, _Transactions);
 }
 public void InitData(string root, ChangeStorage storage)
 {
     _storage = storage;
     DataId   = $"{root}.{DataId}";
     _CurrentSlots?.InitData(DataId, storage);
     Interface_CurrentSlots  = new ReactiveProperty <IGoodGroupSlotItemClient>(_CurrentSlots);
     Interface_RefreshNumber = new ReactiveProperty <Int32>(_RefreshNumber);
     Interface_FinishTime    = new ReactiveProperty <Int64>(_FinishTime);
 }
 public void InitData(IPlayerStateClient client, PlayerAccessor accessor, ChangeStorage storage)
 {
     _storage  = storage;
     _accessor = accessor;
     client.Level.Subscribe(x => _Level = x).AddTo(_disposables);
     client.Exp.Subscribe(x => _Exp     = x).AddTo(_disposables);
     client.RegisterTime.Subscribe(x => _RegisterTime   = x).AddTo(_disposables);
     client.LastLoginTime.Subscribe(x => _LastLoginTime = x).AddTo(_disposables);
     client.SyncTime.Subscribe(x => _SyncTime           = x).AddTo(_disposables);
 }
 public void InitData(string root, ChangeStorage storage, UnitsAccessor accessor)
 {
     _accessor = accessor;
     _storage  = storage;
     DataId    = root;
     LL_Units?.Init($"{DataId}.units", storage, _Units);
     _Assist?.InitData(DataId, storage);
     Interface_Assist = new ReactiveProperty <IUnitDataClient>(_Assist);
     LD_LastTeam?.Init($"{DataId}.last_team", storage, _LastTeam);
 }
Exemple #28
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 public void InitData(IGoodGroupSlotItem data, ChangeStorage storage)
 {
     _storage = storage;
     _Value   = data.Value.Select(x =>
     {
         var internalElement = new Emulate_IGoodSlotItem();
         internalElement.InitData(x, storage);
         return(internalElement);
     }
                                  ).ToArray();
 }
Exemple #29
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 public void InitData(IStageDataClient client, ChangeStorage storage)
 {
     _storage = storage;
     StageId  = client.StageId;
     client.IsUnlock.Subscribe(x => _IsUnlock = x).AddTo(_disposables);
     LD_Values.Init(client.Values, storage);
     LD_ObjectAvailibility.Init(client.ObjectAvailibility, storage);
     LD_Rooms.Init(client.Rooms, storage);
     client.DailyNumber.Subscribe(x => _DailyNumber     = x).AddTo(_disposables);
     client.RefreshNumber.Subscribe(x => _RefreshNumber = x).AddTo(_disposables);
 }
Exemple #30
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 public void InitData(IStageData data, ChangeStorage storage)
 {
     _storage = storage;
     StageId  = data.StageId;
     IsUnlock = data.IsUnlock;
     LD_Values.Init(data.Values, storage);
     LD_ObjectAvailibility.Init(data.ObjectAvailibility, storage);
     LD_Rooms.Init(data.Rooms, storage);
     DailyNumber   = data.DailyNumber;
     RefreshNumber = data.RefreshNumber;
 }