public void ChangeStatorTorque(float torque) { var msg = new ChangeStatorTorqueMsg(); msg.EntityId = Entity.EntityId; msg.Torque = torque; Sync.Layer.SendMessageToServer(ref msg); }
private static void OnChangeStatorTorque(MySyncMotorStator block, ref ChangeStatorTorqueMsg msg, MyNetworkClient sender) { MyMotorStator stator = (MyMotorStator)block.Entity; stator.Torque = msg.Torque; if (Sync.IsServer) { Sync.Layer.SendMessageToAll(ref msg); } }
private static void OnChangeStatorTorque(MySyncMotorStator block, ref ChangeStatorTorqueMsg msg, MyNetworkClient sender) { MyMotorStator stator = (MyMotorStator)block.Entity; stator.Torque = msg.Torque; if (Sync.IsServer) Sync.Layer.SendMessageToAll(ref msg); }