static void Init() { ChangeShader changeShader = DisplayWizard <ChangeShader>( "Change Shader", "닫기"); changeShader.InitConfig(); }
static void AddWindow() { textAsset = AssetDatabase.LoadAssetAtPath("Assets/Resources/shader.txt", typeof(TextAsset)) as TextAsset; lineArray = textAsset.text.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries); Rect wr = new Rect(0, 0, 500, 300); ChangeShader window = (ChangeShader)EditorWindow.GetWindowWithRect(typeof(ChangeShader), wr, true, "Change Shader"); window.Show(); }
void Awake() { instance = this; }
void Start() { Heart_Objs = GameObject.FindGameObjectsWithTag("heart"); changeshader = GameObject.Find("Heart").GetComponent <ChangeShader>(); }