void Awake()
 {
     if (changeSceneHandler == null)
     {
         DontDestroyOnLoad(this);
         changeSceneHandler = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #2
0
 void Awake()
 {
     changeSceneHandler = FindObjectOfType <ChangeSceneHandler>();
     RestartBtn.onClick.AddListener(() => changeSceneHandler.ChangeToGameScreen());
 }