// Use this for initialization void Start () { levelSoundIndex = PlayerPrefs.GetInt("levelSoundIndex"); gObj = GameObject.Find("_Manager"); csScript = gObj.GetComponent<ChangeScene>(); if(levelSoundIndex == 1 || levelSoundIndex == 2 || levelSoundIndex == 3) { audioLength = csScript.lvl1Music.clip.length + 4; difference = 25000 - (int)audioLength * 50; } else if(levelSoundIndex == 4 || levelSoundIndex == 5 || levelSoundIndex == 6) { audioLength = csScript.lvl2Music.clip.length + 4; difference = 25000 - (int)audioLength * 50; } else if(levelSoundIndex == 7 || levelSoundIndex == 8 || levelSoundIndex == 9) { audioLength = csScript.lvl3Music.clip.length + 4; difference = 25000 - (int)audioLength * 50; } gObj = GameObject.Find("TimeText"); guiTimeText = gObj.GetComponent<Text>(); gObj = GameObject.Find("ScoreText"); guiScoreText = gObj.GetComponent<Text>(); gObj = GameObject.Find("AnswersText"); guiAnswersText = gObj.GetComponent<Text>(); }
private void checkForWinner() { GameObject manager = GameObject.Find("_Manager"); ChangeScene changescene = manager.GetComponent <ChangeScene>(); GameObject bust; GameObject win; GameObject lose; GameObject push; //Check for winner before turn is over if (playerOneTotal > 21) { print("You Bust"); bust = Instantiate(bustMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; bust.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); bust.animation.Play(); totalScoreOpponent += 1; hitButton.SetActive(false); standButton.SetActive(false); } if (playerOneTotal == 21) { print("You Win"); win = Instantiate(winMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; win.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); win.animation.Play(); totalScorePlayer += 1; hitButton.SetActive(false); standButton.SetActive(false); } if (stand == true) { if (playerOneTotal < 21) { if (opponentTotal > 21) { win = Instantiate(winMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; win.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); win.animation.Play(); print("You beat the AI"); totalScorePlayer += 1; hitButton.SetActive(false); standButton.SetActive(false); } else { if (playerOneTotal > opponentTotal) { win = Instantiate(winMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; win.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); win.animation.Play(); print("you beat the AI"); totalScorePlayer += 1; hitButton.SetActive(false); standButton.SetActive(false); } if (playerOneTotal < opponentTotal) { print("the AI beat you"); lose = Instantiate(loseMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; lose.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); lose.animation.Play(); totalScoreOpponent += 1; hitButton.SetActive(false); standButton.SetActive(false); } if (playerOneTotal == opponentTotal) { print("You Have the same score"); push = Instantiate(pushMessage, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; push.transform.SetParent(GameObject.Find("Canvas").transform); flipAllCards(objectsOnScreen); push.animation.Play(); totalScoreOpponent += 1; hitButton.SetActive(false); standButton.SetActive(false); } } } } }
private void Start() { speed = 0.3f; movement = GetComponent <PlayerMovement>(); changeScene = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponentInParent <ChangeScene> (); }
private void GameOver() { changeScene = GameObject.Find ("SceneManager").GetComponent<ChangeScene> (); changeScene.SwitchScene ("gameOverScreen"); }
void Start() { if (!gm) { try { gm = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>(); } catch (System.Exception) { throw; } } cs = new ChangeScene(); }
void Start() { startTime = Time.time; Cs = new ChangeScene(); }
// Use this for initialization void Start() { spriteRenderer = GetComponent<SpriteRenderer>(); sceneChanger = GetComponent<ChangeScene> (); }
// Start is called before the first frame update void Start() { SceneChanger = SceneGameObject.GetComponent <ChangeScene>(); }
public void Exit() { ChangeScene.Exit(); }
public void Change(string scene) { GameStatic.SetNext(true); ChangeScene.Change(scene); }
public void Restart() { ChangeScene.Restart(); }
// ズームアウト終わった判定が必要 void Start() { this.transform.position = cameraStartPoint; st = GameObject.Find("StageChangeCanvas").GetComponent <StageTransition>(); cs = GameObject.Find("UIObject").GetComponent <ChangeScene>(); }
void Start() { PS = GameObject.FindObjectOfType <PlayerScript>(); IT = GameObject.FindObjectOfType <ItemTrack>(); Cs = GameObject.FindObjectOfType <ChangeScene>(); }
public void Change(string scene) { ChangeScene.Change(scene); }
public void Change(int scene) { ChangeScene.Change(scene); }
// Use this for initialization void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); sceneChanger = GetComponent <ChangeScene> (); }
private void OnMouseDown() { SceneChange = GameObject.Find("ChangeSceneManager").GetComponent <ChangeScene>(); SceneChange.BattleToWorld(); }
void Start() { Ps = GameObject.FindObjectOfType <PlayerScript>(); Cs = GameObject.FindObjectOfType <ChangeScene>(); }
void Start() { Cs = GameObject.FindObjectOfType <ChangeScene>(); Cursor.visible = false; }
private void Awake() { m_ChangeScene = GetComponent <ChangeScene>(); TimerText = TimerCanvas.GetComponentInChildren <Text>(); }
void Start() { instance = this; }
private void Start() { sceneChanger = GameObject.Find("GameplayUI").GetComponent <ChangeScene>(); musicController = GameObject.FindWithTag("MusicAmbientController").GetComponent <MusicAmbientController>(); }
void Start() { instance = this; anim = GetComponent <Animator>(); }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager"); instance = this; }
// Use this for initialization void Start () { levelSoundIndex = PlayerPrefs.GetInt("levelSoundIndex"); PauseUI.SetActive(false); gObj = GameObject.Find("_Manager"); csScript = gObj.GetComponent<ChangeScene>(); }
public void processturn() { GameObject manager = GameObject.Find("_Manager"); ChangeScene changescene = manager.GetComponent <ChangeScene>(); //player one wins turn over opponent //must add opponents card to player ones deck. Also must take players ones card they just played and add it to back of deck if (getCardValue(playerOneCards[0]) > getCardValue(opponentCards[0])) { playerOneWin(); checkForWinner(); return; } //opponent wins turn else if (getCardValue(playerOneCards[0]) < getCardValue(opponentCards[0])) { opponentWin(); checkForWinner(); return; } //WARRRRRRR!!!! //laying one more card face down then playing next card after that if (getCardValue(playerOneCards[0]) == getCardValue(opponentCards[0])) { int i = 0; string winner = "none"; while (winner == "none") { //war occuring going to need to visually show this i = i + 2; if (playerOneCards[i] == null && playerOneCards.Count < opponentCards.Count) { changescene.changeToScene("menu"); } if (opponentCards[i] == null && playerOneCards.Count > opponentCards.Count) { changescene.changeToScene("menu"); } if (getCardValue(playerOneCards[i]) > getCardValue(opponentCards[i])) { winner = "playerone"; } if (getCardValue(playerOneCards[i]) < getCardValue(opponentCards[i])) { winner = "opponent"; } } if (winner == "playerone") { for (int x = 0; x <= i; x++) { playerOneWin(); } } if (winner == "opponent") { for (int x = 0; x <= i; x++) { opponentWin(); } } } }
public void Play() { ChangeScene.LoadRespectiveScene(); }
void Awake() { changeScene = GameObject.FindGameObjectWithTag("ChangeScene").GetComponent <ChangeScene>(); changeScene.loreManager = this; }