void Awake() { characterController = GetComponent <CharacterController>(); baseHeight = characterController.height; changeScale = GetComponent <ChangeScale>(); }
void Awake() { controller = GetComponent<CharacterController>(); changeScale = GetComponent<ChangeScale>(); ground = GetComponent<Ground>(); jump = GetComponent<Jump>(); antigravityEffect = GetComponent<AntigravityEffect>(); }
public override void Awake() { base.Awake(); characterController = GetComponent<CharacterController>(); baseHeight = characterController.height; changeScale = GetComponent<ChangeScale>(); }
private const int SETTING_2 = 2; //設定変更(深度2) void Start() { wPause = GetComponent <ChangeScale>(); BGMvol = SaveData.GetInt("BGMvolume"); SEvol = SaveData.GetInt("SEvolume"); jump = SaveData.GetInt("JumpKey"); magic = SaveData.GetInt("MagicKey"); Reset(); }
void Awake() { controller = GetComponent <CharacterController>(); changeScale = GetComponent <ChangeScale>(); ground = GetComponent <Ground>(); jump = GetComponent <Jump>(); antigravityEffect = GetComponent <AntigravityEffect>(); }
const int SELECT_SETTING2 = 2; //深度2のメニュー void Start() { wConfig = GetComponent <ChangeScale>(); //メニュー初期化 ResetMenu(); BGMvol = SaveData.GetInt("BGMvolume"); SEvol = SaveData.GetInt("SEvolume"); jump = SaveData.GetInt("JumpKey"); magic = SaveData.GetInt("MagicKey"); }
// Use this for initialization void Start() { audio = GetComponent <AudioSource>(); seManager = GetComponent <SEManager>(); changeScale = new ChangeScale(new Vector3(1, 1, 1), changeTime); //mirrorRect = new Rect(1, 1, 1, 1); normalScale = transform.localScale; scale = new Vector3(1, 1, 1);//transform.localScale; scaleStorage = scale; normalMass = GetComponent <Rigidbody>().mass; sizeStorage = SizeEnum.Normal; }
// Use this for initialization void Start() { changeScale = new ChangeScale(new Vector3(1, 1, 1), changeTime); }
void Start() { highPolyBoard = GameObject.Find("ChangeScale"); changeScale = highPolyBoard.GetComponent <ChangeScale>(); }
private TitleBackShadows backShadow; //バックのシャドウ void Start() { wCredit = GetComponent <ChangeScale>(); //取得 }