public void EndPlayerTurn()
    {
        int         playerIndex = playerGroup.activePlayer.index;
        PlayerState playerState = playerGroup.GetPlayerByIndex(playerIndex);

        _replaceIngredientCards(playerState.hand);

        ICommand command = ChangePlayerTurn.Create(playerGroup);

        _commandFactory.Execute(command);
        _endTurnEvent();
    }
Exemple #2
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    public void ApplyNextPlayerTurn()
    {
        ICommand command = ChangePlayerTurn.Create(matchState.playerGroup);

        _commandFactory.Execute(command);
    }