public static void Save(IValueSink sink, ChangeOfLifeSafety value) { sink.EnterSequence(); Value <LifeSafetyState> .Save(sink, value.NewState); Value <LifeSafetyMode> .Save(sink, value.NewMode); Value <StatusFlags> .Save(sink, value.StatusFlags); Value <LifeSafetyOperation> .Save(sink, value.OperationExpected); sink.LeaveSequence(); }
public static void Save(IValueSink sink, ChangeOfLifeSafety value) { sink.EnterSequence(); Value <uint> .Save(sink, value.TimeDelay); Value <ReadOnlyArray <LifeSafetyState> > .Save(sink, value.ListOfLifeSafetyAlarmValues); Value <ReadOnlyArray <LifeSafetyState> > .Save(sink, value.ListOfAlarmValues); Value <DeviceObjectPropertyReference> .Save(sink, value.ModePropertyReference); sink.LeaveSequence(); }
public ChangeOfLifeSafetyWrapper(ChangeOfLifeSafety item) { this.Item = item; }
public static void Save(IValueSink sink, ChangeOfLifeSafety value) { sink.EnterSequence(); Value<LifeSafetyState>.Save(sink, value.NewState); Value<LifeSafetyMode>.Save(sink, value.NewMode); Value<StatusFlags>.Save(sink, value.StatusFlags); Value<LifeSafetyOperation>.Save(sink, value.OperationExpected); sink.LeaveSequence(); }
public static void Save(IValueSink sink, ChangeOfLifeSafety value) { sink.EnterSequence(); Value<uint>.Save(sink, value.TimeDelay); Value<ReadOnlyArray<LifeSafetyState>>.Save(sink, value.ListOfLifeSafetyAlarmValues); Value<ReadOnlyArray<LifeSafetyState>>.Save(sink, value.ListOfAlarmValues); Value<DeviceObjectPropertyReference>.Save(sink, value.ModePropertyReference); sink.LeaveSequence(); }