private void OnChangeSpeed(ChangeMoveSpeedMessage obj) { if (obj.gameObject == gameObject) { A.SetFloat(velAnimatorString, obj.velocity.sqrMagnitude); } }
private void OnChangeMoveSpeed(ChangeMoveSpeedMessage obj) { if (obj.gameObject == gameObject) { float f = obj.velocity.sqrMagnitude; A.SetFloat(velString, f); } }