protected void SelfDestruct(object sender, ChangeLevelEventArgs e) { if (this.gameObject != null) { Destroy(this.gameObject); } }
protected void BallToInitialPosition(object sender, ChangeLevelEventArgs e) { this.BallRigRef.velocity = Vector3.zero; this.BallRigRef.angularVelocity = Vector3.zero; this.Launched = false; this.BallGameObject.transform.position = this.initialTransform.position; }
protected void ChangeLevel(object sender, ChangeLevelEventArgs e) { this.NextLevel(); if(e.ChangeReason != ChangeLevelReasons.AllBricksDestroyed) this.CurrentField.DestroyAllBricks(); this.CurrentField = new Field(this.level); }
private void ChangeLevel(ChangeLevelEventArgs args) { maxHealth = args.Health; _blockSprite.sprite = args.Sprite; _blockTitleText.text = args.Title; _blockHealthText.text = $"Heath: {maxHealth}/{maxHealth}"; _previousButton.interactable = true; _previousButtonSprite.color = Color.white; _previousButtonText.color = Color.white; _nextButton.interactable = true; _nextButtonSprite.color = Color.white; _nextButtonText.color = Color.white; if (args.IsFirstLevel) { _previousButton.interactable = false; _previousButtonSprite.color = Color.gray; _previousButtonText.color = Color.black; return; } if (args.IsLastLevel) { _nextButton.interactable = false; _nextButtonSprite.color = Color.gray; _nextButtonText.color = Color.black; } }
// Update is called once per frame void Update() { if (totalClips > 0) { if (!this.mainAudioSource.isPlaying) { ++this.currentClipIndex; if (this.currentClipIndex < this.totalClips) { this.mainAudioSource.clip = this.clips[this.currentClipIndex]; this.mainAudioSource.Play(); } else { this.currentClipIndex = this.firstClipIndex; this.mainAudioSource.clip = this.clips[this.currentClipIndex]; this.mainAudioSource.Play(); } } } #if UNITY_EDITOR //debug level switching if (Input.GetKeyUp(KeyCode.E)) { object sender = new object(); ChangeLevelEventArgs e = new ChangeLevelEventArgs(this.currentGame.Level, this.currentGame.Level, ChangeLevelReasons.NextLevelKeyPressed); EventSystem.FireChangeLevel(sender, e); } #endif }
public static void FireChangeLevel(object sender, ChangeLevelEventArgs e) { if (EventSystem.OnEndLevel != null) { EventSystem.OnEndLevel(sender, e); InterfaceUpdateEventArgs ev = new InterfaceUpdateEventArgs(InterfaceUpdateReasons.LevelChanged, ""); EventSystem.FireInterfaceUpdate(sender, ev); } }
// Update is called once per frame void Update() { if (this.mhReference.GetCurrentGame().GetCurrentField().TotalBricks == 0) { object sender = new object(); ChangeLevelEventArgs e = new ChangeLevelEventArgs(this.mhReference.GetCurrentGame().Level, this.mhReference.GetCurrentGame().Level + 1, ChangeLevelReasons.AllBricksDestroyed); EventSystem.FireChangeLevel(sender, e); } }
private void PublishChangeLevelEvent(Config.Level level) { EventSystem.GetEvent <ChangeLevelEvent>().Publish(ChangeLevelEventArgs.Create( level.Sprite, level.Name, level.Health, gameSettings.CurrentLevelIndex <= 0, gameSettings.CurrentLevelIndex >= gameSettings.Levels.Count - 1)); }
protected void ChangeLevel(object sender, ChangeLevelEventArgs e) { this.NextLevel(); if (e.ChangeReason != ChangeLevelReasons.AllBricksDestroyed) { this.CurrentField.DestroyAllBricks(); } this.CurrentField = new Field(this.level); }
public void NextLevel(object sender, ChangeLevelEventArgs ea) { if ((this.currentLevel + 1) >= this.totalLevels) { return; } try { this.AddToHighScore(this.scorePerLevel[this.currentLevel]); } catch (KeyNotFoundException e) { #if UNITY_EDITOR Debug.LogError("No such index."); Debug.LogError(e.Message); return; #else GameObject.Find("MainHelper").GetComponent <MainHelper>().GetCurrentGame().PauseGame(); InterfaceUpdateEventArgs ev = new InterfaceUpdateEventArgs(InterfaceUpdateReasons.ExceptionThrown, "No such index.", e); EventSystem.FireInterfaceUpdate(this, ev); #endif } finally { this.CurrentLevel += 1; } try { if (!this.scorePerLevel.Exists(x => x == this.CurrentLevel)) { this.scorePerLevel.Add(0); } } catch (KeyNotFoundException e) { #if UNITY_EDITOR Debug.LogError("No such index."); Debug.LogError(e.Message); return; #else GameObject.Find("MainHelper").GetComponent <MainHelper>().GetCurrentGame().PauseGame(); InterfaceUpdateEventArgs ev = new InterfaceUpdateEventArgs(InterfaceUpdateReasons.ExceptionThrown, "No such index.", e); EventSystem.FireInterfaceUpdate(this, ev); #endif } }
protected void SelfDestruct(object sender, ChangeLevelEventArgs e) { if(this.gameObject != null) Destroy(this.gameObject); }
public void NextLevel(object sender, ChangeLevelEventArgs ea) { if ((this.currentLevel + 1) >= this.totalLevels) return; try { this.AddToHighScore(this.scorePerLevel[this.currentLevel]); } catch (KeyNotFoundException e) { #if UNITY_EDITOR Debug.LogError("No such index."); Debug.LogError(e.Message); return; #else GameObject.Find("MainHelper").GetComponent<MainHelper>().GetCurrentGame().PauseGame(); InterfaceUpdateEventArgs ev = new InterfaceUpdateEventArgs(InterfaceUpdateReasons.ExceptionThrown, "No such index.", e); EventSystem.FireInterfaceUpdate(this, ev); #endif } finally { this.CurrentLevel += 1; } try { if (!this.scorePerLevel.Exists(x => x == this.CurrentLevel)) this.scorePerLevel.Add(0); } catch (KeyNotFoundException e) { #if UNITY_EDITOR Debug.LogError("No such index."); Debug.LogError(e.Message); return; #else GameObject.Find("MainHelper").GetComponent<MainHelper>().GetCurrentGame().PauseGame(); InterfaceUpdateEventArgs ev = new InterfaceUpdateEventArgs(InterfaceUpdateReasons.ExceptionThrown, "No such index.", e); EventSystem.FireInterfaceUpdate(this, ev); #endif } }
private void PlayChangeLevelMusic(ChangeLevelEventArgs stuff) { PlayClick(-1); }