public EventCommandChangeFace(ChangeFaceCommand refCommand, FrmEvent editor) { InitializeComponent(); mMyCommand = refCommand; mEventEditor = editor; cmbFace.Items.Clear(); cmbFace.Items.AddRange(GameContentManager.GetSmartSortedTextureNames(GameContentManager.TextureType.Face)); if (cmbFace.Items.IndexOf(mMyCommand.Face) > -1) { cmbFace.SelectedIndex = cmbFace.Items.IndexOf(mMyCommand.Face); } else { cmbFace.SelectedIndex = 0; } UpdatePreview(); InitLocalization(); }
private static string GetCommandText(ChangeFaceCommand command, MapInstance map) { return(Strings.EventCommandList.setface.ToString(command.Face)); }