SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인 void Start() { Cursor.lockState = CursorLockMode.None; mainCam = GetComponent <Camera>();//Camera.main; OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //layerMask = 1 << LayerMask.NameToLayer("Item"); selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); text_script = puzzleText.gameObject.GetComponent <FadeAni_text>(); guide_script = puzzleImage.gameObject.GetComponent <FadeAni_guide>(); guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>(); ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>(); CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>(); boxOpen_script = GameObject.FindObjectOfType <BoxOpen>(); viewNote_script = GameObject.FindObjectOfType <ViewNote_01>(); checkRange_Script = GameObject.FindObjectOfType <CheckRange>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }
void Start() { if (_blocks == null) { _blocks = GameObject.FindGameObjectsWithTag("Block"); } _targetState = false; startPos = Vector3.zero; lastPos = Vector3.zero; direction = Vector3.zero; mouseUp = false; mouseDrag = false; blockScript = null; subVecs = Vector3.zero; absVec = Vector3.zero; subXY = 0f; GameClear = false; layerMask = 1 << LayerMask.NameToLayer("BlockPuzzle"); ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>(); blockManager_script = GameObject.FindObjectOfType <BlockManager>(); }