void Start() { GameObject g = GameObject.Find("RuntimeAttachment"); this.loadVrm = new LoadVrm(g.transform); this.changeAnimation = new ChangeAnimation(); }
void Start() { loadVrm = new LoadVrm(transform); changeAnimation = new ChangeAnimation(); for (int i = 0; i < vrmCount; i++) { executeRequestCoroutine(); } }
public void ChangeAnimationAdd(ChangeAnimation add) { changeAnimationList.Add(add); }