Exemple #1
0
        private static void MakeChampionsColorData()
        {
            var championList = ChampionManager.CreateChampionList();

            ChampionColorDatas = new float[championList.Count, time, rang *rang, 4];

            foreach (Champion champion in championList)
            {
                Bitmap championBitmap = new Bitmap(@"LOLChampions\" + champion.nameEn + ".png");
                for (int way = 0; way < time; way++)
                {
                    var resultPosion = GetDotPosition(way, true);
                    int startX       = resultPosion[0];
                    int startY       = resultPosion[1];

                    startX -= rang / 2;
                    startY -= rang / 2;
                    int endX      = startX + rang,
                        endY      = startY + rang;
                    int rangIndex = 0;
                    for (int x = startX; x < endX; x++)
                    {
                        for (int y = startY; y < endY; y++)
                        {
                            Color championColor = championBitmap.GetPixel(x, y);
                            ChampionColorDatas[champion.index, way, rangIndex, 0] = championColor.GetHue();
                            ChampionColorDatas[champion.index, way, rangIndex, 1] = championColor.R;
                            ChampionColorDatas[champion.index, way, rangIndex, 2] = championColor.G;
                            ChampionColorDatas[champion.index, way, rangIndex, 3] = championColor.B;
                            rangIndex++;
                        }
                    }
                }
            }
        }
        public MainWindow()
        {
            InitializeComponent();
            this.DataContext = this;

            Logging.LogManager.AddLogProcessor(this);

            string applicationPath = Directory.GetCurrentDirectory();

            string[] pathsToSeedData = new string[] { applicationPath, "..", "..", "..", "AP_ITEM_DATASET" };
            _RootSeedDataFileDir_ = System.IO.Path.Combine(pathsToSeedData);

            string[] pathsToCacheData = new string[] { applicationPath, "..", "..", "..", "CachedData" };
            _RootDataCacheFileDir_ = System.IO.Path.Combine(pathsToCacheData);
            _cacheDirectoryManager = new CacheDirectoryManager(_RootDataCacheFileDir_);

            LogManager.LogMessage("Verifying cache folder structure...");
            _cacheDirectoryManager.VerifyFolderStructure();
            LogManager.LogMessage("Cache folder structure setup.");

            LoadAPIConfig(_cacheDirectoryManager.APIConfigFilePath);
            _apiConnection = new RiotRestAPI.APIConnection(_apiConfig);

            _versionManager = new VersionManager(_apiConnection);

            _matchManager    = new MatchManager(_apiConnection, _cacheDirectoryManager.MatchDataFolderPath);
            _itemManager     = new ItemManager(_apiConnection, _cacheDirectoryManager.ItemDataFolderPath);
            _championManager = new ChampionManager(_apiConnection, _cacheDirectoryManager.ChampionDataFolderPath);
        }
Exemple #3
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(this.gameObject);
    }
Exemple #4
0
        public static Champion GetChapion(BitmapSource bitmapSource)
        {
            if (ChampionColorDatas == null)
            {
                MakeChampionsColorData();
            }
            Bitmap bitmap = GetBitmapFromBitmapSource(bitmapSource);

            List <Champion> champions = ChampionManager.CreateChampionList();

            for (int way = 0; way < time; way++)
            {
                foreach (Champion champion in champions)
                {
                    if (CheckChampionImage(champion, way, bitmap))
                    {
                        champion.point++;
                    }
                }

                if (way == time - 1)
                {
                    for (int point = time; 0 < point; point--)
                    {
                        foreach (Champion champion in champions)
                        {
                            if (champion.point == point)
                            {
                                //champion.nameKr += champion.point;
                                return(champion);
                            }
                        }
                    }
                }
            }
            return(null);
        }