public async Task <IActionResult> PutChampionList(Guid id, ChampionList championList) { if (id != championList.Id) { return(BadRequest()); } _context.Entry(championList).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ChampionListExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <ActionResult <ChampionList> > PostChampionList(ChampionList championList) { _context.ChampionLists.Add(championList); await _context.SaveChangesAsync(); return(CreatedAtAction("GetChampionList", new { id = championList.Id }, championList)); }
/// <summary> /// Get the free to play or the not free champions. /// </summary> /// <param name="freeToPlay"> /// True if all the free champions should be returned. OPtherwise false to return the not /// free champions. /// </param> /// <returns>A <see cref="ChampionList"/> that holds the champions requested</returns> public async Task <ChampionList> GetAsync(bool freeToPlay) { if (freeToPlay) { if (_freeChampions == null) { var champs = await WebGetAsync <ChampionListDto>(new Uri("?freeToPlay=true", UriKind.Relative)); _freeChampions = Mapper.Map <ChampionList>(champs); } return(_freeChampions); } else { if (_notFreeChampions == null) { var champs = await WebGetAsync <ChampionListDto>(new Uri("?freeToPlay=false", UriKind.Relative)); _notFreeChampions = Mapper.Map <ChampionList>(champs); } return(_notFreeChampions); } }
public void CreateChampBase() { jsonData = textAsset.ToString(); ChampionList champList = JsonUtility.FromJson <ChampionList>(jsonData); GameObject parent = new GameObject(); parent.name = "Champions"; parent.gameObject.AddComponent <ChampionsManager>(); foreach (ChampData champData in champList.targetObjects) { GameObject go = Instantiate(champTemp, parent.transform); go.GetComponent <ChampionData>().cost = champData.cost; go.GetComponent <ChampionData>().champName = champData.name; foreach (TraitsData traitsData in champList.targetObjects[i].traits) { go.GetComponent <ChampionData>().traitsName1 = traitsData.name1; go.GetComponent <ChampionData>().traitsName2 = traitsData.name2; if (traitsData.name3 != null) { go.GetComponent <ChampionData>().traitsName3 = traitsData.name3; } } go.name = champData.name; go.GetComponent <SpriteRenderer>().sprite = championSprites[i]; i++; } }
public void RemoveChampion(Model.Champion champion_) { if (!loaded) { return; } if (!ChampionList.Contains(champion_)) { return; } App.Server.Request( HTTPMethods.Delete, "champion/" + champion_.Json["_id"], (JSONNode json_) => { ChampionList.Remove(champion_); foreach (var almostJson in Json["champions"].AsArray) { if (almostJson.Value["_id"] == champion_.Json["_id"]) { Json["champions"].AsArray.Remove(almostJson.Value); break; } } ChampionRemoved(champion_); }).Send(); }
void SetupChampions() { ChampionList champList = JsonConvert.DeserializeObject <ChampionList>(File.ReadAllText(URLs.GetChampions())); foreach (KeyValuePair <string, Champion> keyValue in champList.champions) { championsList.Add(Int16.Parse(keyValue.Value.key), keyValue.Value); } }
public void LoadAllChampionsLocal() { if (File.Exists(StaticSerializer.FullPath_AllChampions)) { AllChampions = (ChampionList)StaticSerializer.DeSerializeObject(StaticSerializer.FullPath_AllChampions); } else { AllChampions = new ChampionList("AllChamps"); } }
/// <summary> /// Gets all champions in the game. /// </summary> /// <returns>A <see cref="ChampionList"/> that holds all champions</returns> public async Task <ChampionList> GetAsync() { if (_allChampions == null) { var champs = await WebGetAsync <ChampionListDto>(null); _allChampions = Mapper.Map <ChampionList>(champs); } return(_allChampions); }
public wndAddChampion(ChampionList allChamps) : this() { if (allChamps != null) { this._allChamps = allChamps; } else { throw new ArgumentNullException(); } }
private void LoadAllChampions() { AllChampions = new ChampionList("AllChampions"); LoadAllChampionsRiotApi(); //Use api to get all champions if (AllChampions.getCount() < 1) { LoadAllChampionsLocal(); } AllChampions.ChampionsChanged += (s, args) => StaticSerializer.SerializeObject(AllChampions, StaticSerializer.FullPath_AllChampions); if (!File.Exists(StaticSerializer.FullPath_AllChampions)) { StaticSerializer.SerializeObject(AllChampions, StaticSerializer.FullPath_AllChampions); } }
public StaticService( ILeagueApiConfiguration config) : base(config, VersionEnum.V1Rev2, "static-data", false) { ChampionList.CreateMap(AutoMapperService); ItemList.CreateMap(AutoMapperService); MasteryList.CreateMap(AutoMapperService); Realm.CreateMap(AutoMapperService); RuneList.CreateMap(AutoMapperService); SummonerSpellList.CreateMap(AutoMapperService); #if DEBUG AutoMapperService.AssertConfigurationIsValid(); #endif }
public ChampionList GetAllChampions(String Host, regions.Regions selectedRegion) { try { String requestUrl = Host + Endpoints.API_LOL + selectedRegion + Endpoints.REGION_CHAMPIONS + Endpoints.API_KEY; var requestResult = request.MakeRequest(requestUrl).Result; ChampionList returnChampions = JsonConvert.DeserializeObject <ChampionList>(requestResult); return(returnChampions); } catch (Exception e) { return(null); } }
public async Task ConstructorTest() { LoLManager.Instance.Initialize("a118bc3c-69d5-4be1-a99a-92a83a954689", ApiRegions.NA); ChampionList champs1 = await LoLManager.Instance.Champion.GetAsync(); ChampionList champs2 = await LoLManager.Instance.Champion.GetAsync(true); ChampionList champs3 = await LoLManager.Instance.Champion.GetAsync(false); Champion champ1 = await LoLManager.Instance.Champion.GetAsync(1); for (int i = 0; i < 50; i++) { var cha = await LoLManager.Instance.Champion.GetAsync(i); } }
private void _groupManager_ChampionList_NameChanged(ChampionList sender, EventArgs e) { if (sender != null) { int indexOfSender = _gm.indexOf(sender.getName()); //if indexOfSender != -1 update that specific group if (indexOfSender != -1) { System.Windows.Controls.CheckBox chk = new System.Windows.Controls.CheckBox(); chk = (System.Windows.Controls.CheckBox)cboGroups.Items.GetItemAt(indexOfSender); chk.Content = sender.getName(); cboGroups.UpdateLayout(); } } }
protected override IEnumerator Build() { yield return(App.Server.Request( HTTPMethods.Get, "account/" + App.Content.Session.Account, (JSONNode json_) => { Json = json_; ChampionList.Clear(); foreach (var almostJson in Json["champions"].AsArray) { ChampionList.Add(new Model.Champion(almostJson.Value.AsObject)); } Debug.Log(Json); }).Send()); }
/// <summary> /// Add a new group. /// </summary> /// <exception cref="ArgumentExcception">Throws an ArgumentException if the group name is not unique.</exception> public void AddGroup(ChampionList newGroup) { if (lstGroupList.Count < intMaxGroups) { foreach (ChampionList item in lstGroupList) { if (item.getName().Equals(newGroup.getName())) { throw new ArgumentException("Name duplicate!"); } } lstGroupList.Add(newGroup); if (GroupsChanged != null) { GroupsChanged(this, new GroupManagerEventArgs(GroupManagerEventOperation.Add, newGroup)); } } }
static void Main(string[] args) { LeagueOfLegends lol = new LeagueOfLegends(); Console.WriteLine("Starting"); //Get a list of the current champions ChampionList championList = lol.GetAllChampions(Endpoints.EUW_HOST, regions.Regions.EUW); Console.WriteLine("There are currently: " + championList.Champions.Count); //Get a champion of the selected index Console.WriteLine("Input character ID."); int id = Convert.ToInt32(Console.ReadLine()); Champion selectedChampion = lol.GetChampionById(Endpoints.EUW_HOST, regions.Regions.EUW, id); Console.WriteLine(selectedChampion.rankedPlayEnabled); //Get live game //int summonerId = Convert.ToInt32(Console.ReadLine()); //CurrentGameInfo currGameInfo = lol.GetCurrentGameInfo(Endpoints.NA_HOST, regions.Platform_ID.NA1, summonerId); //Console.WriteLine(currGameInfo.participants.Count); //FeaturedGamesInfo liveFeaturedGames = lol.GetFeaturedGames(Endpoints.EUW_HOST); //foreach (var game in liveFeaturedGames.gameList) //{ // Console.WriteLine(game.gameLength); //} //RecentGameStats recentGamesStats = lol.GetRecentStats(Endpoints.EUW_HOST, regions.Regions.EUW, 123); //if(recentGamesStats != null) //{ // Console.WriteLine(recentGamesStats.games[0].stats.win); //} //else //{ // Console.WriteLine("Error when collecting the recent games"); //} Console.ReadLine(); }
public void CreateChampBase() { jsonData = textAsset.ToString(); ChampionList champList = JsonUtility.FromJson <ChampionList>(jsonData); int i = 0; int spriteIndex = 0; int posX = 0; int posY = 0; GameObject parent = new GameObject(); parent.name = "Champions"; parent.gameObject.AddComponent <ChampionsManager>(); foreach (ChampData champData in champList.targetObjects) { GameObject go = Instantiate(champTemp, parent.transform); go.GetComponent <ChampionData>().cost = champData.cost; go.GetComponent <ChampionData>().champName = champData.name; foreach (TraitsData traitsData in champList.targetObjects[i].traits) { go.GetComponent <ChampionData>().traitsName1 = traitsData.name1; go.GetComponent <ChampionData>().traitsName2 = traitsData.name2; if (traitsData.name3 != null) { go.GetComponent <ChampionData>().traitsName3 = traitsData.name3; } } go.transform.position = Vector3.right * posX + Vector3.down * posY; go.name = champData.name; go.GetComponent <SpriteRenderer>().sprite = sprites[spriteIndex]; i++; spriteIndex++; posX++; if (posX > 11) { posX = 0; posY++; } } }
public void ActivateChampion(Model.Champion champion_) { if (!loaded) { return; } if (champion_ == null || !ChampionList.Contains(champion_)) { return; } if (ActiveChampion != null) { ActiveChampion.Detach(); } ActiveChampion = champion_; ActiveChampionChanged(); }
/// <summary> /// Move a group up or down in the list. /// </summary> /// <exception cref="ArgumentOutOfRangeException">Throws an ArgumentOutOfRangeException /// if the newPosition parameter is greater than the amount of groups or < 1</exception> public void ReOrder(ChampionList cList, int newPosition) { if (lstGroupList.IndexOf(cList) == newPosition) { return; // same index } if (newPosition < 0 || newPosition >= lstGroupList.Count) { throw new ArgumentOutOfRangeException("Out of range: " + newPosition.ToString()); // Index out of range - nothing to do } lstGroupList.Remove(cList); // Removing removable element lstGroupList.Insert(newPosition, cList); // Insert it in new position if (GroupsChanged != null) { GroupsChanged(this, new GroupManagerEventArgs(GroupManagerEventOperation.Reposition, cList)); } }
private string CreateStringOfChampionsInChampionList(ChampionList c) { //The client accepts regex commandos string returnValue = ""; for (int i = 0; i < c.getCount(); i++) { returnValue += c.getChampion(i) + "|"; } //replace whitespace with \s (regex space) returnValue = returnValue.Replace(" ", "\\s"); //remove last | if (returnValue.Length > 0) { returnValue = returnValue.Substring(0, returnValue.Length - 1); } return(returnValue); }
public void AddChampion(string name, JSONArray classes) { if (!loaded) { return; } JSONObject championJson = new JSONObject(); championJson["name"] = name; championJson["level"] = 0; championJson["specializationPoints"] = 0; championJson["classes"] = classes; Debug.Log(championJson); var request = App.Server.Request( HTTPMethods.Post, "champion", (JSONNode json_) => { Model.Champion champion = new Model.Champion(json_.AsObject); ChampionList.Add(champion); Json["champions"].AsArray.Add(json_); ChampionAdded(champion); }, (JSONNode json_) => { App.Resource.Prefab.Popup().Setup( "Network error", json_.ToString()); }); request.AddHeader("Content-Type", "application/json"); request.RawData = System.Text.Encoding.UTF8.GetBytes(championJson.ToString()); request.Send(); }
public List <Champion> LoadChampions() { var Ahri = new Champion("Ahri", 526, 66, 53, 20, 30, 200, 1); Ahri.AbilityList.Add(new Ability("Orb of Deception", 65, Ability.Damage_Type.magic, 10)); Ahri.AbilityList.Add(new Ability("Fox Fire", 50, Ability.Damage_Type.magic, 10)); Ahri.AbilityList.Add(new Ability("Charm", 85, Ability.Damage_Type.magic, 20)); // stuns enemy allowing Ahri a 2nd attack Ahri.AbilityList.Add(new Ability("Spirit Rush", 100, Ability.Damage_Type.magic, 60)); var Caitlyn = new Champion("Caitlyn", 475, 56, 62, 32, 30, 125, 2); Caitlyn.AbilityList.Add(new Ability("Piltover Peacemaker", 50, Ability.Damage_Type.physical, 8)); Caitlyn.AbilityList.Add(new Ability("Yordle Snap Trap", 20, Ability.Damage_Type.physical, 8)); //chance to stun enemy based on opponent's attackSpeed Caitlyn.AbilityList.Add(new Ability("90 Caliber Net", 75, Ability.Damage_Type.magic, 15)); //reduces opponent's attackSpeed by 50% Caitlyn.AbilityList.Add(new Ability("Ace in the Hole", 100, Ability.Damage_Type.physical, 60)); var Darius = new Champion("Darius", 582, 62, 64, 39, 32, 85, 3); Darius.AbilityList.Add(new Ability("Decimate", 30, Ability.Damage_Type.physical, 6)); Darius.AbilityList.Add(new Ability("Crippling Strike", 30, Ability.Damage_Type.physical, 12)); //Darius' next attack deals between 150%-200% damage Darius.AbilityList.Add(new Ability("Apprehend", 45, Ability.Damage_Type.physical, 15)); //reduces opponent's attackSpeed by 40% for one round Darius.AbilityList.Add(new Ability("Noxian Guillotine", 100, Ability.Damage_Type.physical, 60)); var Draven = new Champion("Draven", 200, 20, 30, 20, 15, 20, 4); Draven.AbilityList.Add(new Ability("Spinning Axe", 5, Ability.Damage_Type.physical, 6)); Draven.AbilityList.Add(new Ability("Blood Rush", 8, Ability.Damage_Type.magic, 5)); //buff for bonus attack speed Draven.AbilityList.Add(new Ability("Stand Aside", 10, Ability.Damage_Type.physical, 12)); Draven.AbilityList.Add(new Ability("Whirling Death", 15, Ability.Damage_Type.physical, 60)); var Gragas = new Champion("Gragas", 583, 62, 61, 35, 32, 90, 5); Gragas.AbilityList.Add(new Ability("Barrel Roll", 60, Ability.Damage_Type.magic, 10)); Gragas.AbilityList.Add(new Ability("Drunken Rage", 30, Ability.Damage_Type.magic, 10)); //buff for magic damage and reduce damage for 1 round Gragas.AbilityList.Add(new Ability("Body Slam", 50, Ability.Damage_Type.magic, 15)); Gragas.AbilityList.Add(new Ability("Explosive Cask", 100, Ability.Damage_Type.magic, 60)); var Lux = new Champion("Lux", 490, 62, 53, 18, 30, 180, 6); Lux.AbilityList.Add(new Ability("Light Binding", 50, Ability.Damage_Type.magic, 8)); Lux.AbilityList.Add(new Ability("Prismatic Barrier", 60, Ability.Damage_Type.magic, 10)); //opponent magic attack reduce by 30% for 2 rounds Lux.AbilityList.Add(new Ability("Lucent Singularity", 70, Ability.Damage_Type.magic, 14)); //reduce opponent attackSpeed by 15% for 2 rounds Lux.AbilityList.Add(new Ability("Final Spark", 100, Ability.Damage_Type.magic, 60)); var Malphite = new Champion("Malphite", 574, 63, 61, 37, 32, 90, 7); Malphite.AbilityList.Add(new Ability("Seismic Shard", 70, Ability.Damage_Type.magic, 8)); Malphite.AbilityList.Add(new Ability("Brutal Strikes", 25, Ability.Damage_Type.physical, 12)); Malphite.AbilityList.Add(new Ability("Ground Slam", 50, Ability.Damage_Type.magic, 14)); //reduce opponent attackSpeed by 15% for 1 round Malphite.AbilityList.Add(new Ability("Unstoppable Force", 100, Ability.Damage_Type.magic, 60)); var Sona = new Champion("Sona", 100, 10, 10, 12, 20, 40, 8); Sona.AbilityList.Add(new Ability("Hymn of Valor", 3, Ability.Damage_Type.magic, 5)); Sona.AbilityList.Add(new Ability("Aria of Perseverence", 5, Ability.Damage_Type.magic, 10)); Sona.AbilityList.Add(new Ability("Song of Celerity", 8, Ability.Damage_Type.magic, 10)); Sona.AbilityList.Add(new Ability("Crescendo", 15, Ability.Damage_Type.magic, 60)); ChampionList.Add(Ahri); ChampionList.Add(Caitlyn); ChampionList.Add(Darius); ChampionList.Add(Draven); ChampionList.Add(Gragas); ChampionList.Add(Lux); ChampionList.Add(Malphite); ChampionList.Add(Sona); Player1 = ChampionList.ElementAt(0); Player2 = ChampionList.ElementAt(1); return(ChampionList); }
/// <summary> /// Constructor /// </summary> /// <param name="evntOp">The performed operation</param> /// <param name="hasChanged">The <c>ChampionList</c> undergoing the operation</param> public GroupManagerEventArgs(GroupManagerEventOperation evntOp, ChampionList hasChanged) { this.eventOperation = evntOp; this.operationItem = hasChanged; }
private void MyGroupManager_ChampionList_NameChanged(ChampionList sender, EventArgs e) { DisplayGroups(); }
private void AllChampions_ChampionsChanged(ChampionList sender, EventArgs e) { DisplayAllChampionsMinusInSelectedGroupAccordingToFilter(); }