void Start () { mMovie = GameObject.Find("Champion_Movie"); championItem = null; championItemPrefab = Resources.Load("Prefabs/ChampionItemPrefab", typeof(GameObject)) as GameObject; grid = FindGameObject("Grid"); StartCoroutine( DelaySetupChampionGrid() ); }
void Start() { mMovie = GameObject.Find("Champion_Movie"); championItem = null; championItemPrefab = Resources.Load("Prefabs/ChampionItemPrefab", typeof(GameObject)) as GameObject; grid = FindGameObject("Grid"); StartCoroutine(DelaySetupChampionGrid()); }
void SetupChampionGrid(){ int i = 0; foreach(Dictionary<string,string> item in DataManager.Instance.champions){ GameObject instance = NGUITools.AddChild(grid, championItemPrefab) as GameObject; UISprite sprite = instance.transform.FindChild("champ").GetComponent<UISprite>(); ChampionItem cItem = instance.GetComponent<ChampionItem>(); sprite.spriteName = item["id"]; instance.name = "Item_" + item["id"]; cItem.idx = i; if (i==0) championItem = cItem; i ++; } grid.GetComponent<UIGrid>().Reposition(); //StartCoroutine(DelayPlayMovie()); }
void SetupChampionGrid() { int i = 0; foreach (Dictionary <string, string> item in DataManager.Instance.champions) { GameObject instance = NGUITools.AddChild(grid, championItemPrefab) as GameObject; UISprite sprite = instance.transform.FindChild("champ").GetComponent <UISprite>(); ChampionItem cItem = instance.GetComponent <ChampionItem>(); sprite.spriteName = item["id"]; instance.name = "Item_" + item["id"]; cItem.idx = i; if (i == 0) { championItem = cItem; } i++; } grid.GetComponent <UIGrid>().Reposition(); //StartCoroutine(DelayPlayMovie()); }