private int challengingShout() { var increase = getAttackModifier(); var multi = getAttackMultiplier(); var challenge = new ChallengingShout(); Cooldowns[3] = challenge.Cooldown; Statuses.Add(challenge.applySelfStatus()); return(challenge.Action(Strength, Crit, multi, increase)); }
public override string[] Ability4() { var challenge = new ChallengingShout(); return(challenge.Info()); }