Exemple #1
0
 public void checkChallengeComplete(string name, List <ChallengeSystem.Challenge> list)
 {
     //Check if a challenge is completed
     ChallengeSystem.Challenge challenge = ChallengeSystem.getChallenge(name, list);
     if (ChallengeSystem.checkChallengeIsCompleted(challenge))
     {
         //Check to see if the challenge is in the players active challenge list
         if (activeChallenges.Contains(challenge))
         {
             questPanel.chalCheckBox[activeChallenges.IndexOf(challenge)].gameObject.SetActive(true);
         }
     }
 }
Exemple #2
0
    //YOU MUST LOAD ALL ACHIEVEMENTS FIRST

    public static void LoadData(GameManager manager)
    {
        string path = Path.Combine(Application.dataPath, @"saveData.txt");

        path = Path.GetFullPath(path);
        StreamReader sr   = new StreamReader(path, true);
        string       file = sr.ReadToEnd();

        string[] lines = file.Split(System.Environment.NewLine.ToCharArray());

        foreach (string line in lines)
        {
            if (!string.IsNullOrEmpty(line))
            {
                int flag = line.IndexOf(':');
                if (line.Substring(0, flag).Equals("c"))
                {
                    Debug.Log("Loading Challenge");
                    string[] fields = line.Split(':');
                    manager.challengeList.Add(new ChallengeSystem.Challenge(manager.challengeList.Count, fields[1], int.Parse(fields[2]),
                                                                            int.Parse(fields[3]), bool.Parse(fields[4]), bool.Parse(fields[5]), bool.Parse(fields[6]),
                                                                            ChallengeSystem.GetAchievement(fields[7], manager.achievementList)));
                }
                else if (line.Substring(0, flag).Equals("a"))
                {
                    Debug.Log("Loading Achievement");
                    //3 Sections
                    string[] fields = line.Split(':');
                    manager.achievementList.Add(new ChallengeSystem.Achievement(manager.achievementList.Count, fields[1], bool.Parse(fields[2])));
                }
                else if (line.Substring(0, flag).Equals("s"))
                {
                    //Character Skin Loading
                    Debug.Log("Loading Skins");
                }
                else
                {
                    //x is a viable flag and is used for testing purposes. It never generates anything
                    if (!line.Substring(0, flag).Equals("x"))
                    {
                        Debug.Log("Bad Save Data: Bad Flag " + line.Substring(0, flag) + " is not an allowed flag");
                    }
                }
            }
        }
        sr.Close();
    }
Exemple #3
0
    /*////////////////////////////
     * Use This when linking an achievement of an action
     *
     * ChallengeSystem.progressChallenge(<Name Of Challenge>, challengeList, 1);
     *      if (ChallengeSystem.searchListForChallenge(<Name Of Challenge>, challengeList))
     *      {
     *          checkChallengeComplete(<Name Of Challenge>, challengeList);
     *      }
     * //////////////////////
     */

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            ChallengeSystem.progressChallenge("Eat Ten Clothes", challengeList, 1);

            if (ChallengeSystem.searchListForChallenge("Eat Ten Clothes", challengeList))
            {
                checkChallengeComplete("Eat Ten Clothes", challengeList);
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            Debug.Log("Saving Game");
            SaveDataReader.SaveData();
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            SceneManager.LoadScene(0);
        }
    }