/// <summary> /// Called when the game is ready to start. Can be used to setup the initial game state /// </summary> /// <param name="message"></param> void OnChallengeStarted(ChallengeStartedMessage message) { IsChallengeActive = true; _challengeId = message.Challenge.ChallengeId; OPlayerName = message.Challenge.Challenger.Name; OPlayerId = message.Challenge.Challenger.Id; XPlayerName = message.Challenge.Challenged.First().Name; XPlayerId = message.Challenge.Challenged.First().Id; CurrentPlayerId = message.Challenge.NextPlayer == OPlayerId ? OPlayerId: XPlayerId; string chosenPlayerId = message.Challenge.ScriptData.GetString("chosenPlayerId"); //a player is randomly chosen to make the first move string chosenPlayerBlock = message.Challenge.ScriptData.GetString("chosenBlockType"); //the block type (X,O) of the chosen player is randomly set if (chosenPlayerId == UIManager.Instance.LocalPlayerId) { LocalSlotType = SlotStateFromString(chosenPlayerBlock); } else { SlotState chosenBlockState = SlotStateFromString(chosenPlayerBlock); LocalSlotType = chosenBlockState == SlotState.O ? SlotState.X : SlotState.O; } OnChallengeStartedEvent.Invoke(); }
public void GetMessagesChallengeStarted(ChallengeStartedMessage message) { Debug.Log("challenge started message"); log.text = "Challenge started"; turn.text = "Opponent Turn"; //Debug.Log("The challenge Started :"+message.JSONString); GSData challengeData = message.BaseData.GetGSData("challenge"); List <GSData> acceptedPlayerList = challengeData.GetGSDataList("accepted"); challengeId = challengeData.GetString("challengeId"); Debug.Log("challenge Id is : " + challengeId); Debug.Log("lalalalalalalal : " + challengeId); foreach (GSData entry in acceptedPlayerList) { string localPlayerName = entry.GetString("name").ToString(); string localPlayerId = entry.GetString("id").ToString(); if (localPlayerId != playerIdString) { opponentName.text = localPlayerName; opponentIdString = localPlayerId; opponentNameString = localPlayerName; Debug.Log("OpponentName : " + opponentNameString); Debug.Log("OpponentId : " + opponentIdString); } } }
private void OnChallengeStarted(ChallengeStartedMessage message) { Debug.Log("OnChallengeStarted"); isChallengeActive = true; // more work todo in chessinput etc. // Show animation maybe same as AIRoom // get turn variable from challenge message if (message.Challenge.NextPlayer == AuthenticationManager .Instance.GetPlayerId()) { isWhite = true; isMyTurn = true; Debug.Log("I am white and it is my turn"); } else { isWhite = false; isMyTurn = false; Debug.Log("I am black and it is not my turn"); } ChallengeStartedEvent.Invoke(); // accordingly rotate chess board and display UI that you are white black // OR move camera's transform to opposite position //**** make chessinput(OR piece layer) active according to turn too // Once right player took a move:- // Call Move function of this script from line 50 of HumanPlayerGround // Update turn variable also in Move function // also add game ending code in exit buttonclickedevent }
public void clickDebug() { //var data = new GameSparks.Core.GSData(); //var obj = new ChallengeStartedMessage(data); ChallengeStartedMessage.Listener(null); Debug.Log("challenge methods: " + ChallengeStartedMessage.Listener.Method); }
void OnChallengeStarted(ChallengeStartedMessage message) { Debug.Log("ChallengeStarted"); IsChallengeActive = true; ChallengeID = message.Challenge.ChallengeId; Debug.Log("ChallengeID: " + ChallengeID); eventManager.InvokeChallengeStarted(); }
private void OnChallengeStarted(ChallengeStartedMessage message) { UnblockInput(); Debug.Log("Challenge Started"); // Switch to GameBoard Scene connected to opponent //SceneManager.LoadScene("GameBoard"); GameObject.Find("LevelChanger").GetComponent <LevelChanger>().FadeToLevel("GameBoard"); EventManager eventManager = GameObject.Find("EventManger").GetComponent <EventManager>(); eventManager.InvokeNewGame(); }
//public FactionNames[] PlayerUnits { get; private set; } private void OnChallengeStarted(ChallengeStartedMessage message) { IsMatchActive = true; _matchID = message.Challenge.ChallengeId; Faction01PlayerName = message.Challenge.Challenger.Name; Faction01PlayerId = message.Challenge.Challenger.Id; Faction02PlayerName = message.Challenge.Challenged.First().Name; Faction02PlayerId = message.Challenge.Challenged.First().Id; CurrentPlayerName = message.Challenge.NextPlayer == Faction01PlayerId ? Faction01PlayerName : Faction02PlayerName; //PlayerUnits = message.Challenge.ScriptData.GetIntList("PlayerUnits").Cast<PieceType> MatchStarted.Invoke(); }
private void OnChallengeStarted(ChallengeStartedMessage message) { IsChallengeActive = true; challengeID = message.Challenge.ChallengeId; HeartsPlayerName = message.Challenge.Challenger.Name; HeartsPlayerId = message.Challenge.Challenger.Id; SkullsPlayerName = message.Challenge.Challenged.First().Name; SkullsPlayerId = message.Challenge.Challenged.First().Id; CurrentPlayerName = message.Challenge.NextPlayer == HeartsPlayerId ? HeartsPlayerName : SkullsPlayerName; Fields = message.Challenge.ScriptData.GetIntList("fields").Cast <PieceType>().ToArray(); ChallengeStarted.Invoke(); }
private void OnChallengeStarted(ChallengeStartedMessage message) { UnblockMatchInput(); HostedGameLobbies hostedGameLobbiesScript = GameObject.Find("HostedGameLobbies").GetComponent <HostedGameLobbies>(); hostedGameLobbiesScript.RemoveRefreshHostedGamesListener(); Debug.Log("Challenge Started"); // Switch to GameBoard Scene connected to opponent // SceneManager.LoadScene("GameBoard"); if (chatWindowPanel == null) { //chatWindowPanel = GameObject.Find("ChatWindowPanel"); var objectsChatWindow = Resources.FindObjectsOfTypeAll(typeof(ChatWindowPanel)); var objectsEnumer = objectsChatWindow.GetEnumerator(); objectsEnumer.MoveNext(); var gameObjectChat = (ChatWindowPanel)objectsEnumer.Current; chatWindowPanel = gameObjectChat.gameObject; } //chatWindowPanel.GetComponent<ChatWindowPanel>().ClearAllFriendsChats(); GameObject.Find("LevelChanger").GetComponent <LevelChanger>().FadeToLevel("GameBoard"); }
public void onChallengeStarted(ChallengeStartedMessage startedMessage) { addToConsole("---challenge started at: " + startedMessage.startedDate); }
void OnChallengeStarted(ChallengeStartedMessage message) { UnblockInput(); panelFindMatch.SetActive(false); _textError.gameObject.SetActive(false); }
private void OnChallengeStarted(ChallengeStartedMessage obj) { LoadingManager.Instance.LoadNextScene(); Debug.Log("challenge started: " + obj.JSONString); }
private void OnChallengeStarted(ChallengeStartedMessage message) { //LoadingManager.Instance.LoadNextScene(); this.gameObject.SetActive(false); }
private void OnMessageReceived(object sender, MessageEventArgs e) { string message = e.Data; UnityThreadHelper.Dispatcher.Dispatch(() => { if (message.Equals("")) { Debug.Log("--empty web socket message"); return; } if (message.Length == 1) { Debug.Log("--received empty message"); return; } if (message.Length == 2) { Debug.Log("--received server dc message"); } String[] splitText = message.Replace("\n\n", "\r").Split("\r".ToCharArray()); String[] headers = splitText[0].Split("\n".ToCharArray()); if (headers[0].Equals("CONNECTED")) { for (int i = 0; i < headers.Length; i++) { if (headers[i].StartsWith("heart-beat")) { String heartBeat = headers[i].Split(":".ToCharArray())[1]; stompWebsocketHandler.heartBeatPeriod = Int32.Parse(heartBeat.Split(",".ToCharArray())[1]); if (stompWebsocketHandler.heartBeatPeriod != 0) { stompWebsocketHandler.CheckAlive(); } Debug.Log("realtime heart: " + stompWebsocketHandler.heartBeatPeriod); } else if (headers[i].StartsWith("user-id")) { String userId = headers[i].Split(":".ToCharArray())[1]; OnConnected(userId); } } return; } else if (headers.Length == 3 && headers[0].Equals("ERROR")) { Debug.Log("--ERROR: " + headers[1] + " " + headers[2]); return; } else if (splitText.Length == 1) { Debug.Log("--unknown at realtime: " + message); return; } String body = splitText[1]; String command = headers[0]; if (command.Equals("MESSAGE")) { body = body.Substring(0, body.Length - 1); BacktoryRealtimeMessage backtoryRealtimeMessage = (BacktoryRealtimeMessage) fastJSON.JSON.ToObject(body, typeof(BacktoryRealtimeMessage)); String _class = backtoryRealtimeMessage._type; if (_class == null) { Debug.Log(message); OnMessage(message); } else if (_class.Equals(BacktoryRealtimeMessage.EXCEPTION)) { Debug.Log(BacktoryConnectivityMessage.EXCEPTION); OnException(body); } else if (_class.Equals(BacktoryRealtimeMessage.DIRECT)) { Debug.Log(BacktoryRealtimeMessage.DIRECT); DirectChatMessage directMessage = (DirectChatMessage) fastJSON.JSON.ToObject(body, typeof(DirectChatMessage)); OnDirectChatMessage(directMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHALLENGE)) { Debug.Log(BacktoryRealtimeMessage.CHALLENGE); ChallengeEventMessage challengeMessage = (ChallengeEventMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeEventMessage)); OnChallengeEventMessage(challengeMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHAT)) { Debug.Log(BacktoryRealtimeMessage.CHAT); ChallengeChatMessage chatMessage = (ChallengeChatMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeChatMessage)); OnChallengeChatMessage(chatMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHALLENGE_JOINED)) { Debug.Log(BacktoryRealtimeMessage.CHALLENGE_JOINED); ChallengeJoinedMessage challengeMessage = (ChallengeJoinedMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeJoinedMessage)); OnChallengeJoined(challengeMessage); } else if (_class.Equals(BacktoryRealtimeMessage.RESPONSE_RECEIVED)) { Debug.Log(BacktoryRealtimeMessage.RESPONSE_RECEIVED); BacktoryRealtimeMessage responseMessage = (BacktoryRealtimeMessage) fastJSON.JSON.ToObject(body, typeof(BacktoryRealtimeMessage)); OnResultReceived(responseMessage); } else if (_class.Equals(BacktoryRealtimeMessage.MASTER)) { Debug.Log(BacktoryRealtimeMessage.MASTER); MasterMessage masterMessage = (MasterMessage) fastJSON.JSON.ToObject(body, typeof(MasterMessage)); OnMasterMessage(masterMessage); } else if (_class.Equals(BacktoryRealtimeMessage.JOINED_WEBHOOK)) { Debug.Log(BacktoryRealtimeMessage.JOINED_WEBHOOK); JoinedWebhookMessage joindMessage = (JoinedWebhookMessage) fastJSON.JSON.ToObject(body, typeof(JoinedWebhookMessage)); OnJoinedWebhookMessage(joindMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHALLENGE_ENDED)) { Debug.Log(BacktoryRealtimeMessage.CHALLENGE_ENDED); ChallengeEndedMessage challengeMessage = (ChallengeEndedMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeEndedMessage)); OnChallengeEndedMessage(challengeMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHALLENGE_DISCONNECT)) { Debug.Log(BacktoryRealtimeMessage.CHALLENGE_DISCONNECT); ChallengeDisconnectMessage challengeMessage = (ChallengeDisconnectMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeDisconnectMessage)); OnChallengeDisconnectMessage(challengeMessage); } else if (_class.Equals(BacktoryRealtimeMessage.WEBHOOK_ERROR)) { Debug.Log(BacktoryRealtimeMessage.WEBHOOK_ERROR); WebhookErrorMessage webhookMessage = (WebhookErrorMessage) fastJSON.JSON.ToObject(body, typeof(WebhookErrorMessage)); OnWebhookErrorMessage(webhookMessage); } else if (_class.Equals(BacktoryRealtimeMessage.CHALLENGE_STARTED)) { Debug.Log(BacktoryRealtimeMessage.CHALLENGE_STARTED); ChallengeStartedMessage challengeMessage = (ChallengeStartedMessage) fastJSON.JSON.ToObject(body, typeof(ChallengeStartedMessage)); OnChallengeStarted(challengeMessage); } else if (_class.Equals(BacktoryRealtimeMessage.STARTED_WEBHOOK)) { Debug.Log(BacktoryRealtimeMessage.STARTED_WEBHOOK); StartedWebhookMessage startedMessage = (StartedWebhookMessage) fastJSON.JSON.ToObject(body, typeof(StartedWebhookMessage)); OnStartedWebhookMessage(startedMessage); } else { Debug.Log("--received message: " + body); OnMessage(body); } } else { Debug.Log("--received message: " + body); } }); }