public void Given_RealGameTest() { uint eventFiredCount = 0; var challengeResultSender = new ChallengeResultSender(); challengeResultSender.ChallengeResultEvent += result => { eventFiredCount++; }; challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: -1f, lapInvalidated: false)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 42f, lapInvalidated: false)); //should fire an event challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 40f, lapInvalidated: false)); //should fire an event challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 40f, lapInvalidated: true)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 47f, lapInvalidated: false)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 47f, lapInvalidated: true)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 39f, lapInvalidated: false)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 39f, lapInvalidated: true)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 45f, lapInvalidated: true)); challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 43f, lapInvalidated: false)); Assert.That(eventFiredCount, Is.EqualTo(2)); }
public void Given_WarmupLap_Then_InvalidLap_IsEventMissing() { uint eventFiredCount = 0; var challengeResultSender = new ChallengeResultSender(); challengeResultSender.ChallengeResultEvent += result => { eventFiredCount++; }; challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: -1f, lapInvalidated: false)); //warmup lap challengeResultSender.CheckProjectCarsStateData(new TestStateData(lastLapTime: 42f, lapInvalidated: true)); //should not fire an event Assert.That(eventFiredCount, Is.EqualTo(0)); }
public void SetUp() { _challengeResultSender = new ChallengeResultSender(); }