public void OnChallengeReady(ChallengeReadyMessage message) { writeLine("---challenge ready " + message.ChallengeId + " and all info json: " + Backtory.ToJson(message, true)); LastFoundedGameId = message.MatchId; ExecuteOnMainThread.Enqueue(() => { SceneManager.LoadScene("GameScene"); }); }
internal abstract void GenerateRealtimeMatch(ChallengeReadyMessage message);
internal void GenerateRealtimeMatch(ChallengeReadyMessage message) { outClass.generateRealtimeMatch(message.Address, message.MatchId); }