public void OnChallengeReady(ChallengeReadyMessage message)
 {
     writeLine("---challenge ready " + message.ChallengeId + " and all info json: " + Backtory.ToJson(message, true));
     LastFoundedGameId = message.MatchId;
     ExecuteOnMainThread.Enqueue(() => {
         SceneManager.LoadScene("GameScene");
     });
 }
Exemple #2
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 internal abstract void GenerateRealtimeMatch(ChallengeReadyMessage message);
Exemple #3
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 internal void GenerateRealtimeMatch(ChallengeReadyMessage message)
 {
     outClass.generateRealtimeMatch(message.Address, message.MatchId);
 }