public override void Update(GameTime time) { // während die Challenge läuft... if (state == ChallengeModeState.Running || state == ChallengeModeState.Start) { ChallengeModeState oldState = state; // wenn zur Zeit kein Dialog vorhanden ist, und Escape gedrückt wurde... if (InputManager.KeyPressed (Keys.Escape) && !returnFromPause) { // erstelle einen neuen Pausedialog playerKnotInput.IsEnabled = false; challengeKnotInput.IsEnabled = false; Dialog pauseDialog = new ChallengePauseDialog (screen: this, drawOrder: DisplayLayer.Dialog); // pausiere die Zeitmessung state = ChallengeModeState.Paused; // wenn der Dialog geschlossen wird, starte die Zeitmessung wieder pauseDialog.Close += (t) => { state = oldState; playerKnotInput.IsEnabled = true; challengeKnotInput.IsEnabled = true; returnFromPause = true; }; // füge ihn zur Spielkomponentenliste hinzu AddGameComponents (time, pauseDialog); } returnFromPause = false; } // während die Challenge läuft... if (state == ChallengeModeState.Running) { // vergleiche den Spielerknoten mit dem Zielknoten if (PlayerKnot.Equals (Challenge.Target)) { Log.Debug ("Playerknot equals Target!"); state = ChallengeModeState.Finished; OnChallengeFinished (time); } // die Zeit, die der Spieler zum Spielen der Challenge braucht playTime += time.ElapsedGameTime; // zeige die Zeit an playTimeDisplay.Text = (playTime.Hours * 60 + playTime.Minutes).ToString ("D2") + ":" + playTime.Seconds.ToString ("D2"); } }
private void OnEdgesChanged() { Knot push = _playerKnot.Clone ()as Knot; Undo.Push (push); Redo.Clear (); redoButton.IsVisible = false; undoButton.IsVisible = true; // Status if (state == ChallengeModeState.Start) { state = ChallengeModeState.Running; } }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt, einem Spielerknoten playerKnot und dem Knoten challengeKnot, den der Spieler nachbauen soll. /// </summary> public ChallengeModeScreen(GameCore game, Challenge challenge) : base(game) { // world PlayerWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromRight (percent: 0.5f)); ChallengeWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (percent: 0.5f)); ChallengeWorld.Camera = PlayerWorld.Camera; PlayerWorld.OnRedraw += () => ChallengeWorld.Redraw = true; ChallengeWorld.OnRedraw += () => PlayerWorld.Redraw = true; // input playerKnotInput = new KnotInputHandler (screen: this, world: PlayerWorld); challengeKnotInput = new KnotInputHandler (screen: this, world: ChallengeWorld); // overlay overlay = new Overlay (screen: this, world: PlayerWorld); // pointer pointer = new MousePointer (screen: this); // model mouse handler playerModelMouseHandler = new ModelMouseHandler (screen: this, world: PlayerWorld); challengeModelMouseHandler = new ModelMouseHandler (screen: this, world: ChallengeWorld); // knot renderer PlayerKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); PlayerWorld.Add (PlayerKnotRenderer); ChallengeKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); ChallengeWorld.Add (ChallengeKnotRenderer); // debug displays debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero); // edge movements PlayerEdgeMovement = new EdgeMovement (screen: this, world: PlayerWorld, knotRenderer: PlayerKnotRenderer, position: Vector3.Zero); PlayerEdgeMovement.KnotMoved = OnKnotMoved; // assign the specified challenge Challenge = challenge; // assign the specified player knot PlayerKnot = challenge.Start.Clone () as Knot; // assign the specified target knot ChallengeKnotRenderer.RenderKnot (challenge.Target); // assign the specified start knot PlayerKnotRenderer.RenderKnot (PlayerKnot); SkyCube playerSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); PlayerWorld.Add (playerSkyCube); SkyCube challengeSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); ChallengeWorld.Add (challengeSkyCube); // Die Spielzeit-Anzeige playTimeDisplay = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: String.Empty); playTimeDisplay.Bounds.Position = new ScreenPoint (this, 0.800f, 0.01f); playTimeDisplay.Bounds.Size = new ScreenPoint (this, 0.15f, 0.04f); playTimeDisplay.BackgroundColorFunc = (s) => Design.WidgetBackground; playTimeDisplay.ForegroundColorFunc = (s) => Design.WidgetForeground; playTimeDisplay.AlignX = HorizontalAlignment.Center; playTimeBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: playTimeDisplay, lineWidth: 2, padding: 0); //Undo-Button undoButton = new Button (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Undo", onClick: (time) => OnUndo ()); undoButton.SetCoordinates (left: 0.55f, top: 0.900f, right: 0.65f, bottom: 0.95f); undoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: undoButton, lineWidth: 2, padding: 0); undoButton.AlignX = HorizontalAlignment.Center; undoButton.IsVisible = false; // Redo-Button redoButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Redo", onClick: (time) => OnRedo () ); redoButton.SetCoordinates (left: 0.70f, top: 0.900f, right: 0.80f, bottom: 0.95f); redoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: redoButton, lineWidth: 2, padding: 0); redoButton.AlignX = HorizontalAlignment.Center; redoButton.IsVisible = false; // die Linien lines = new Lines (screen: this, drawOrder: DisplayLayer.Dialog, lineWidth: 2); lines.AddPoints (0.500f, 0.000f, 0.500f, 1.000f); // Status state = ChallengeModeState.Start; }