public void SaveBoardState() { #if UNITY_EDITOR ChallengeBoard cb = ScriptableObjectUtility.CreateAsset <ChallengeBoard>(); cb.SetBoardState(GameManager.GM.challengeBoard); #endif }
public void OverWriteChallenge() { ChallengeBoard cb = GameManager.GM.cbs[GameManager.GM.cbIndex]; cb.SetBoardState(GameManager.GM.challengeBoard); }