Exemple #1
0
    public void SaveBoardState()
    {
#if UNITY_EDITOR
        ChallengeBoard cb = ScriptableObjectUtility.CreateAsset <ChallengeBoard>();
        cb.SetBoardState(GameManager.GM.challengeBoard);
#endif
    }
Exemple #2
0
    public void OverWriteChallenge()
    {
        ChallengeBoard cb = GameManager.GM.cbs[GameManager.GM.cbIndex];

        cb.SetBoardState(GameManager.GM.challengeBoard);
    }