public void SetChakraEffect(ChakraType c) { this.chakraEffect = ChakraManager.m_ChakraManager.GetChakraEffect(c); }
private ChakraEffect SpawnChakraEffect(ChakraType chakraType) { GameObject chakraEffectTemp = (GameObject)MonoBehaviour.Instantiate(Resources.Load("ChakraEffects/" + chakraType.ToString())); chakraEffectTemp.name = chakraType.ToString(); ChakraEffect newChakraEffect = new ChakraEffect(chakraType, chakraEffectTemp); chakraEffects.Add(newChakraEffect); return newChakraEffect; }