public Armours[] InitArmours() { Armours[] armArr = new Armours[4]; armArr[0] = new Wool(); armArr[1] = new Leather(); armArr[2] = new Steel(); armArr[3] = new Chainmail(); return(armArr); }
public void Steel_Medium_Masterwork() { // Arrange var armor = new Chainmail(SizeCategory.Medium, ChainmailMaterial.Steel) { IsMasterwork = true }; // Assert Assert.IsTrue(armor.IsMasterwork); Assert.IsTrue(armor.MasterworkIsToggleable); Assert.AreEqual(4, armor.ArmorCheckPenalty()); Assert.AreEqual(300, armor.GetMarketPrice()); Assert.AreEqual("Masterwork Chainmail", armor.ToString()); }
public void Adamantine_Small_Default() { // Arrange var armor = new Chainmail(SizeCategory.Small, ChainmailMaterial.Adamantine); // Assert Assert.IsTrue(armor.IsMasterwork); Assert.IsFalse(armor.MasterworkIsToggleable); Assert.AreEqual(6, armor.GetArmorBonus()); Assert.AreEqual(4, armor.ArmorCheckPenalty()); Assert.AreEqual(2, armor.MaximumDexterityBonus()); Assert.AreEqual(10_150, armor.GetMarketPrice()); Assert.AreEqual(20, armor.GetWeight()); Assert.AreEqual(0.25, armor.SpeedPenalty); Assert.AreEqual("Adamantine Chainmail", armor.ToString()); }
public void Steel_Large() { // Arrange var armor = new Chainmail(SizeCategory.Large, ChainmailMaterial.Steel); // Assert Assert.IsFalse(armor.IsMasterwork); Assert.IsTrue(armor.MasterworkIsToggleable); Assert.AreEqual(6, armor.GetArmorBonus()); Assert.AreEqual(5, armor.ArmorCheckPenalty()); Assert.AreEqual(2, armor.MaximumDexterityBonus()); Assert.AreEqual(300, armor.GetMarketPrice()); Assert.AreEqual(80, armor.GetWeight()); Assert.AreEqual(.25, armor.SpeedPenalty); Assert.AreEqual("Chainmail", armor.ToString()); }
public void Mithral_Medium() { // Arrange var armor = new Chainmail(SizeCategory.Medium, ChainmailMaterial.Mithral); // Assert Assert.IsTrue(armor.IsMasterwork); Assert.IsFalse(armor.MasterworkIsToggleable); Assert.AreEqual(6, armor.GetArmorBonus()); Assert.AreEqual(2, armor.ArmorCheckPenalty()); Assert.AreEqual(4, armor.MaximumDexterityBonus()); Assert.AreEqual(4150, armor.GetMarketPrice()); Assert.AreEqual(20, armor.GetWeight()); Assert.AreEqual(0, armor.SpeedPenalty); Assert.AreEqual("Mithral Chainmail", armor.ToString()); }
public void Adamantine_ApplyTo_DamageReduction() { // Arrange var damageReductionTracker = Mock.Of <IDamageReductionTracker>(); var mockCharacter = new Mock <ICharacter>(); mockCharacter.Setup(c => c.DamageReduction) .Returns(damageReductionTracker); var armor = new Chainmail(SizeCategory.Medium, ChainmailMaterial.Adamantine); // Act armor.ApplyTo(mockCharacter.Object); // Assert Mock.Get(damageReductionTracker) .Verify(drt => drt.Add(It.Is <Func <byte> >(calc => 2 == calc()), It.Is <String>(bpb => "—" == bpb)), "Equipping an adamantine chainmail should bestow DR 2/— on the character wearing it."); }
static void PlayerChooseLoadout() { Render code = new Render(); Program code1 = new Program(); code.RenderPlayerChoosing(1); string info2 = Console.ReadLine(); int playerInput; try { playerInput = Int32.Parse(info2); } catch { Console.WriteLine("Creation Error... Shutting...Down...."); PlayerChooseLoadout(); return; } switch (playerInput) { case 1: player1.classType = "Warrior"; Console.WriteLine("Warrior it is..."); break; case 2: player1.classType = "Mage"; Console.WriteLine("Mage it is..."); break; case 3: player1.classType = "Rogue"; Console.WriteLine("Rogue it is..."); break; default: Console.WriteLine("Creation Error... Shutting...Down...."); PlayerChooseLoadout(); return; } code.RenderPlayerChoosing(2); string info = Console.ReadLine(); try { playerInput = Int32.Parse(info); } catch { Console.WriteLine("Creation Error... Shutting...Down...."); PlayerChooseLoadout(); return; } int weaponLevel = GetRandom(1, 5); ItemFactory code3 = new ItemFactory(); switch (playerInput) { case 1: Broadsword PlayerWeapon = new Broadsword("", weaponLevel); player1.EntityWeapon = PlayerWeapon; Console.WriteLine("Broadsword it is..."); break; case 2: Mace PlayerWeapon2 = new Mace("", weaponLevel); player1.EntityWeapon = PlayerWeapon2; Console.WriteLine("Mace it is..."); break; case 3: Daggers PlayerWeapon3 = new Daggers("", weaponLevel); player1.EntityWeapon = PlayerWeapon3; Console.WriteLine("Twin Daggers it is..."); break; case 4: Axe PlayerWeapon4 = new Axe("", weaponLevel); player1.EntityWeapon = PlayerWeapon4; Console.WriteLine("War Axe it is..."); break; case 5: Weapon PlayerWeapon5 = code3.CreateRandomWeapon(weaponLevel); player1.EntityWeapon = PlayerWeapon5; Console.WriteLine(player1.EntityWeapon.name + " it is..."); break; default: Console.WriteLine("Creation Error... Shutting...Down...."); PlayerChooseLoadout(); return; } code.RenderPlayerChoosing(3); string info1 = Console.ReadLine(); try { playerInput = Int32.Parse(info1); } catch { Console.WriteLine("Creation Error... Restarting..."); PlayerChooseLoadout(); return; } int armorLevel = GetRandom(1, 5); switch (playerInput) { case 1: Chainmail PlayerArmor = new Chainmail("", armorLevel); player1.EntityArmor = PlayerArmor; Console.WriteLine("Chainmail it is..."); break; case 2: Leather PlayerArmor2 = new Leather("", armorLevel); player1.EntityArmor = PlayerArmor2; Console.WriteLine("Thick Leather it is..."); break; case 3: Cloth PlayerArmor3 = new Cloth("", armorLevel); player1.EntityArmor = PlayerArmor3; Console.WriteLine("Sleek Silken Thinking Cloth... is that even armor?"); break; case 4: Plate PlayerArmor4 = new Plate("", armorLevel); player1.EntityArmor = PlayerArmor4; Console.WriteLine("Plate it is..."); break; case 5: Armor PlayerArmor5 = code3.CreateRandomArmor(armorLevel); player1.EntityArmor = PlayerArmor5; Console.WriteLine(player1.EntityArmor.name + " it is..."); break; default: Console.WriteLine("Creation Error... Restarting..."); PlayerChooseLoadout(); return; } code.RenderPlayerChoosing(4); string info3 = Console.ReadLine(); try { playerInput = Int32.Parse(info3); } catch { Console.WriteLine("Creation Error... Restarting..."); PlayerChooseLoadout(); return; } int potionLevel = GetRandom(1, 5); switch (playerInput) { case 1: Health_Potion playerPotion = new Health_Potion("Health_Potion", potionLevel); player1.entityPotions.Add(playerPotion); Console.WriteLine("Health Potion it is..."); break; case 2: Fire_Potion playerPotion1 = new Fire_Potion("Fire_Potion", potionLevel); player1.entityPotions.Add(playerPotion1); Console.WriteLine("Fire Potion it is..."); break; default: Console.WriteLine("Creation Error... Restarting..."); PlayerChooseLoadout(); return; } while (player1.entityPotions.Count < 4) { Potion empty = new Potion("Empty_Potion", player1.entityPotions.Count + 1); player1.entityPotions.Add(empty); } ColorWriter(ConsoleColor.Gray, "ready yourself, Gladiator...\n"); Thread.Sleep(1000); int howManyMonsters = GetRandom(1, 5); MonsterIntro(player1, howManyMonsters); }
public override void Load <T>(T model, Root root) { mModel = model as Chainmail; }