public override void OnInspectorGUI() { DrawDefaultInspector(); ChainCreator myScript = (ChainCreator)target; if (GUILayout.Button("Refresh Chains")) { Clear(); CreateNewChains(); } if (GUILayout.Button("Create new Chain")) { Clear(); var logMount = GameObject.Instantiate(BuilderProperties.LogMountPrefab); var mount = GameObject.Instantiate(BuilderProperties.MountPrefab); var log = myScript.Log.GetComponent <VampLamp.Core.Obstacles.Log>(); logMount.GetComponent <FixedJoint2D>().connectedBody = log.LogRigidBody; logMount.transform.SetParent(log.transform); mount.transform.SetParent(myScript.transform); logMount.transform.localPosition = Vector3.zero + Vector3.up * 0.1f; logMount.transform.localScale = Vector3.one; logMount.name = "LogMount" + (myScript.ObstacleMounts.Count + 1).ToString(); mount.name = "Mount" + (myScript.WallMounts.Count + 1).ToString(); myScript.WallMounts.Add(mount); myScript.ObstacleMounts.Add(logMount); CreateNewChains(); } }
private void Clear() { ChainCreator myScript = (ChainCreator)target; foreach (GameObject chain in myScript.Chains) { DestroyImmediate(chain); } myScript.Chains.Clear(); List <GameObject> tmpList = new List <GameObject>(); foreach (GameObject mount in myScript.WallMounts) { if (mount != null) { tmpList.Add(mount); } } myScript.WallMounts = tmpList; tmpList = new List <GameObject>(); foreach (GameObject mount in myScript.ObstacleMounts) { if (mount != null) { tmpList.Add(mount); } } myScript.ObstacleMounts = tmpList; }
public override void OnInspectorGUI() { DrawDefaultInspector(); ChainCreator creator = (ChainCreator)target; if (GUILayout.Button("Create Chain")) { creator.CreateChain(); } }
public void updateConfig(Config config) { ChainCreator chainCreator = new ChainCreator(); try { modelsState.config = chainCreator.updateConfig(modelsState, config); notifyObservers(); } catch (Exception ex) { ExceptionHandler.Concrete.ExceptionHandler.getInstance().processing(ex); } }
private void CreateNewChains() { ChainCreator myScript = (ChainCreator)target; for (int i = 0; i < myScript.WallMounts.Count; i++) { GameObject root = new GameObject(); ObstacleBuilder.CreateLogChain(root, myScript.WallMounts[i], myScript.ObstacleMounts[i]); ObstacleBuilder.AttachChain(root.GetComponent <VampLamp.Core.Obstacles.Chain.Chain>(), myScript.WallMounts[i], myScript.ObstacleMounts[i]); root.name = "Chain" + i.ToString(); root.transform.SetParent(myScript.transform); myScript.Chains.Add(root); } }
void Initialize() { smStopwatch = new StateMachine <States, Transitions, Signals>(); creator = new ChainCreator <States, Transitions, Signals>(smStopwatch); creator .CreateState(States.Active) .OnStateEnter(SActive_OnStateEnter) .OnStateLeave(SActive_OnStateLeave) .CreateInnerState(States.Stopped, States.Active) .OnStateEnter(SStopped_OnStateEnter) .OnStateLeave(SStopped_OnStateLeave) .CreateInnerState(States.Running, States.Active) .OnStateEnter(SRunning_OnStateEnter) .OnStateLeave(SRunning_OnStateLeave) .CreateTransition(Transitions.ActiveLoop, States.Active, States.Active) .CreateTransition(Transitions.Stopped2Runnig, States.Stopped, States.Running) .CreateTransition(Transitions.Running2Stopped, States.Running, States.Stopped) .CreateSignal(Signals.Reset, Transitions.ActiveLoop, out sigReset) .CreateSignal(Signals.StartStop, Transitions.Stopped2Runnig, out sigStartStop) .ConnectSignal(Signals.StartStop, Transitions.Running2Stopped) .SetInitialState(States.Active) .SetInitialInnerState(States.Stopped, States.Active); }
public ChainCreatorTest() { mockDictionaryService = new Mock <IDictionaryService>(); chainCreator = new ChainCreator(mockDictionaryService.Object); }
static void Main(string[] args) { List <Player> players = new List <Player>(); using (SqlConnection conn = new SqlConnection()) { conn.ConnectionString = "Server=(localdb)\\mssqllocaldb;" + "Database=aspnet-NumberGuesserWeb;" + "Trusted_Connection=True;MultipleActiveResultSets=true"; conn.Open(); SqlCommand command = new SqlCommand("SELECT * FROM dbo.AspNetUsers", conn); using (SqlDataReader reader = command.ExecuteReader()) { while (reader.Read()) { players.Add(new Player { Login = (string)reader[1], Score = (int)reader[17], Wins = (int)reader[18], Loses = (int)reader[16], Birthday = (DateTime)reader[19] }); } } // use the connection here } foreach (var player in players) { Console.WriteLine(player); } Console.WriteLine("**************"); var builder = new FilteredPropertyBuilder(typeof(Player)); var chainCreator = new ChainCreator(builder); var filteredFields = new List <IFilteredProperty>(); filteredFields.Add(builder.Build(nameof(Player.Login))); filteredFields.Add(builder.Build(nameof(Player.Score))); filteredFields.Add(builder.Build(nameof(Player.Wins))); filteredFields.Add(builder.Build(nameof(Player.Loses))); filteredFields.Add(builder.Build(nameof(Player.Birthday))); var dynamicFilter = new DynamicFilter <Player>(); while (true) { var prediction = new Prediction(); for (int i = 0; i < filteredFields.Count; i++) { Console.WriteLine($"{i}) {filteredFields[i].FieldName}"); } Console.Write("Choose field (index) or -1 to end: "); var indexOfField = ReadObj <int>(); if (indexOfField == -1) { break; } var filteredField = filteredFields[indexOfField]; var complex = filteredField as IComplexFilteredProperty; if (complex != null) { var properties = complex.GetProperties(); for (var i = 0; i < properties.Count; i++) { Console.WriteLine($"{i}) {properties[i].Name}"); } Console.Write("Choose property (index): or -1 to continue "); var index = ReadObj <int>(); if (index != -1) { chainCreator.CreateChain(prediction, filteredField, properties[index]); } } prediction.PropertyName = filteredField.FieldName; for (int i = 0; i < filteredField.AvailableActions.Count; i++) { Console.WriteLine($"{i}) {filteredField.AvailableActions[i]}"); } Console.Write("Choose action (index): "); var indexOfAction = ReadObj <int>(); prediction.CompareAction = filteredField.AvailableActions[indexOfAction]; if (prediction.NeedRight()) { Console.Write("Set right part: "); var rightPart = ReadObj(filteredField.FieldType); prediction.RightValue = rightPart; } dynamicFilter.AddPredict(prediction); } Console.WriteLine($"lambda: {dynamicFilter.GetLambda()}"); var filtered = dynamicFilter.Filter(players); foreach (var round in filtered) { Console.WriteLine(round); } Console.Read(); }