Exemple #1
0
        public Jailor() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the jailor";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(96, 110);
            SetDex(96, 110);
            SetInt(71, 85);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 75, 97.5);
            SetSkill(SkillName.MagicResist, 75, 97.5);
            SetSkill(SkillName.Parry, 75, 97.5);
            SetSkill(SkillName.Swords, 15, 37.5);
            SetSkill(SkillName.Macing, 15, 37.5);
            SetSkill(SkillName.Fencing, 15, 37.5);
            SetSkill(SkillName.Wrestling, 15, 37.5);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                item     = new ChainChest();
                AddItem(item);
                item = new ChainLegs();
                AddItem(item);
                item = new BronzeShield();
                AddItem(item);
                item     = new Boots();
                item.Hue = Utility.RandomNeutralHue();
                AddItem(item);
                item = new VikingSword();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = new ChainChest();
                AddItem(item);
                item = new ChainLegs();
                AddItem(item);
                item = new BronzeShield();
                AddItem(item);
                item     = new Boots();
                item.Hue = Utility.RandomNeutralHue();
                AddItem(item);
                item = new VikingSword();
                AddItem(item);
                PackGold(15, 100);
            }
        }
Exemple #2
0
        public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Swordsman
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(125, 125, 90);
            this.Skills[SkillName.Swords].Base  = 120;
            this.Skills[SkillName.Anatomy].Base = 120;
            this.Skills[SkillName.Healing].Base = 120;
            this.Skills[SkillName.Tactics].Base = 120;
            this.Skills[SkillName.Parry].Base   = 120;


            // Name
            this.Name = "Swordsman";

            // Equip
            Katana kat = new Katana();

            kat.Crafter = this;
            kat.Movable = true;
            kat.Quality = WeaponQuality.Regular;
            AddItem(kat);

            Boots bts = new Boots();

            bts.Hue = iHue;
            AddItem(bts);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
        public DummyMace()
            : base(AIType.AI_Melee, FightMode.All | FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Macer
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(125, 125, 90);
            this.Skills[SkillName.Macing].Base  = 120;
            this.Skills[SkillName.Anatomy].Base = 120;
            this.Skills[SkillName.Healing].Base = 120;
            this.Skills[SkillName.Tactics].Base = 120;


            // Name
            this.Name = "Macer";

            // Equip
            WarHammer war = new WarHammer();

            war.Movable = true;
            war.Crafter = this;
            war.Quality = WeaponQuality.Regular;
            AddItem(war);

            Boots bts = new Boots();

            bts.Hue = iHue;
            AddItem(bts);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Exemple #4
0
        public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Fencer
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(125, 125, 90);
            this.Skills[SkillName.Fencing].Base = 120;
            this.Skills[SkillName.Anatomy].Base = 120;
            this.Skills[SkillName.Healing].Base = 120;
            this.Skills[SkillName.Tactics].Base = 120;

            // Name
            this.Name = "Fencer";

            // Equip
            Spear ssp = new Spear();

            ssp.Movable = true;
            ssp.Crafter = this;
            ssp.Quality = WeaponQuality.Regular;
            AddItem(ssp);

            Boots snd = new Boots();

            snd.Hue      = iHue;
            snd.LootType = LootType.Newbied;
            AddItem(snd);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Exemple #5
0
        public ArmyBaseMace(int Team) : base(Team, AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // An ArmyBase Hammerman
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats((90 + Utility.Random(35)), (90 + Utility.Random(35)), (75 + Utility.Random(15)));
            this.Skills[SkillName.Macing].Base  = (90 + Utility.Random(30));
            this.Skills[SkillName.Anatomy].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Healing].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Tactics].Base = (90 + Utility.Random(30));


            // Name
            this.Name = "Hammerman";

            // Equip
            WarHammer war = new WarHammer();

            war.Movable = true;
            war.Crafter = this;
            war.Quality = WeaponQuality.Regular;
            AddItem(war);

            Boots bts = new Boots();

            bts.Hue = iHue;
            AddItem(bts);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Exemple #6
0
        public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Fencer
            var iHue = 20 + Team * 40;
            var jHue = 25 + Team * 40;

            // Skills and Stats
            InitStats(125, 125, 90);
            Skills.Fencing.Base = 120;
            Skills.Anatomy.Base = 120;
            Skills.Healing.Base = 120;
            Skills.Tactics.Base = 120;

            // Equip
            var ssp = new Spear();

            ssp.Movable = true;
            ssp.Crafter = this;
            ssp.Quality = WeaponQuality.Regular;
            AddItem(ssp);

            var snd = new Boots();

            snd.Hue      = iHue;
            snd.LootType = LootType.Newbied;
            AddItem(snd);

            var cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            var chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            var pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            var band = new Bandage(50);

            AddToBackpack(band);
        }
Exemple #7
0
        public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Swordsman
            var iHue = 20 + Team * 40;
            var jHue = 25 + Team * 40;

            // Skills and Stats
            InitStats(125, 125, 90);
            Skills.Swords.Base  = 120;
            Skills.Anatomy.Base = 120;
            Skills.Healing.Base = 120;
            Skills.Tactics.Base = 120;
            Skills.Parry.Base   = 120;

            // Equip
            var kat = new Katana();

            kat.Crafter = this;
            kat.Movable = true;
            kat.Quality = WeaponQuality.Regular;
            AddItem(kat);

            var bts = new Boots();

            bts.Hue = iHue;
            AddItem(bts);

            var cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Newbied;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Regular;
            AddItem(cht);

            var chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Newbied;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Regular;
            AddItem(chl);

            var pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Newbied;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Regular;
            AddItem(pla);

            var band = new Bandage(50);

            AddToBackpack(band);
        }
        public FawnGuard() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.1, 0.2)
        {
            Title = "the Fawn Guard";

            SetStr(1750, 1750);
            SetDex(150, 150);
            SetInt(61, 75);

            SetSkill(SkillName.MagicResist, 120.0, 120.0);
            SetSkill(SkillName.Swords, 120.0, 120.0);
            SetSkill(SkillName.Tactics, 120.0, 120.0);
            SetSkill(SkillName.Anatomy, 120.0, 120.0);

            SkullCap sc = new SkullCap();

            sc.Hue = 902;
            AddItem(sc);

            ChainChest cc = new ChainChest();

            cc.Hue = 902;
            AddItem(cc);

            Doublet doublet = new Doublet();

            doublet.Hue = 243;
            AddItem(doublet);

            AddItem(new ChainLegs());

            Shoes shoes = new Shoes();

            shoes.Hue = 902;
            AddItem(shoes);

            AddItem(new Broadsword());

            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Name = NameList.RandomName("female");
            }
            else
            {
                Body = 400;
                Name = NameList.RandomName("male");
            }

            Utility.AssignRandomHair(this);
        }
Exemple #9
0
        private void CreateClassic()
        {
            m_MoveSound    = 821;
            m_CaptureSound = 1094;
            m_DeathSound   = 1059;

            m_Piece.Female    = false;
            m_Piece.BodyValue = 0x190;

            if (m_BChessboard.OverrideMinorHue)
            {
                m_Piece.Hue = Hue;
            }
            else
            {
                m_Piece.Hue = m_BChessboard.SkinHue;
            }
            m_Piece.AddItem(new ShortHair(m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue));

            Item item = null;

            if (m_Color == ChessColor.White)
            {
                item = new OrderShield();
                m_Piece.AddItem(item);
            }
            else
            {
                item = new ChaosShield();
                m_Piece.AddItem(item);
            }


            item     = new ChainChest();
            item.Hue = Hue;
            m_Piece.AddItem(item);

            item     = new ChainLegs();
            item.Hue = MinorHue;
            m_Piece.AddItem(item);

            item     = new Boots();
            item.Hue = Hue;
            m_Piece.AddItem(item);

            item = new Scimitar();
            m_Piece.AddItem(item);
        }
Exemple #10
0
        private void CreateClassic()
        {
            m_MoveSound    = 821;
            m_CaptureSound = 1094;
            m_DeathSound   = 1059;

            m_Piece.Female    = false;
            m_Piece.BodyValue = 0x190;

            if (m_BChessboard.OverrideMinorHue)
            {
                m_Piece.Hue = Hue;
            }
            else
            {
                m_Piece.Hue = m_BChessboard.SkinHue;
            }

            m_Piece.HairItemID = 0x203B;             //Short Hair
            m_Piece.HairHue    = m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue;

            Item item = null;

            item     = new ChainChest();
            item.Hue = Hue;
            m_Piece.AddItem(item);

            item     = new ChainLegs();
            item.Hue = MinorHue;
            m_Piece.AddItem(item);

            item     = new Boots();
            item.Hue = Hue;
            m_Piece.AddItem(item);

            item     = new Buckler();
            item.Hue = MinorHue;
            m_Piece.AddItem(item);

            item     = new Scimitar();
            item.Hue = MinorHue;
            m_Piece.AddItem(item);
        }
        public override void InitOutfit()
        {
            WipeLayers();
            int Valorite = 0x8AB;

            EmoteHue = Utility.RandomYellowHue();

            ChainChest chest = new ChainChest();

            chest.Resource = CraftResource.Valorite;
            chest.LootType = LootType.Newbied;
            AddItem(chest);

            ChainLegs legs = new ChainLegs();

            legs.Resource = CraftResource.Valorite;
            legs.LootType = LootType.Newbied;
            AddItem(legs);

            FeatheredHat hat = new FeatheredHat();

            hat.Hue      = Valorite;
            hat.LootType = LootType.Regular;
            AddItem(hat);

            AddItem(new Boots(Utility.RandomNeutralHue()));
            AddItem(new PageboyHair(Utility.RandomHairHue()));

            Runebook runebook = new Runebook();

            runebook.Hue      = Utility.RandomMetalHue();
            runebook.Name     = "Collections";
            runebook.LootType = LootType.Newbied;
            AddItem(runebook);

            AddItem(new GoldRing());

            PackItem(new Bandage(Utility.RandomMinMax(VirtualArmor, VirtualArmor * 2)));
            PackStrongPotions(6, 12);
            PackItem(new Pouch());

            PackGold(50, 60);
        }
Exemple #12
0
        public TradeMinister(City city) : base(AIType.AI_Vendor, FightMode.None, 10, 1, .4, .2)
        {
            City      = city;
            SpeechHue = 0x3B2;
            Female    = Utility.RandomDouble() > 0.75;
            Blessed   = true;

            Name  = Female ? NameList.RandomName("female") : NameList.RandomName("male");
            Title = "the minister of trade";

            Body             = Female ? 0x191 : 0x190;
            HairItemID       = Race.RandomHair(Female);
            FacialHairItemID = Race.RandomFacialHair(Female);
            HairHue          = Race.RandomHairHue();
            Hue = Race.RandomSkinHue();

            SetStr(150);
            SetInt(50);
            SetDex(150);

            EquipItem(new Cloak(1157));
            EquipItem(new BodySash(1326));

            ChainChest chest = new ChainChest
            {
                Hue = 1908
            };

            EquipItem(chest);

            ThighBoots boots = new ThighBoots
            {
                Hue = 1908
            };

            EquipItem(boots);

            EquipItem(new GoldRing());

            Ministers.Add(this);

            Frozen = true;
        }
Exemple #13
0
        public FawnArcher() : base(AIType.AI_Archer, FightMode.Weakest, 15, 5, 0.1, 0.2)
        {
            Title = "the Fawn Guard";

            SetStr(1200, 1200);
            SetDex(250, 250);
            SetInt(61, 75);

            SetSkill(SkillName.Anatomy, 120.0, 120.0);
            SetSkill(SkillName.Archery, 120.0, 120.0);
            SetSkill(SkillName.Tactics, 120.0, 120.0);
            SetSkill(SkillName.MagicResist, 120.0, 120.0);

            AddItem(new Crossbow());

            AddItem(new SkullCap(902));

            ChainChest cc = new ChainChest();

            cc.Hue = 902;
            AddItem(cc);

            AddItem(new Doublet(243));

            AddItem(new ChainLegs());

            AddItem(new Shoes(902));

            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Name = NameList.RandomName("female");
            }
            else
            {
                Body = 400;
                Name = NameList.RandomName("male");
            }

            Utility.AssignRandomHair(this);
        }
Exemple #14
0
        public BarFlyWarriorWest() : base( )
        {
            if (Utility.RandomMinMax(1, 2) == 1)
            {
                Body = 401;
                Name = NameList.RandomName("female");
            }
            else
            {
                Body             = 400;
                Name             = NameList.RandomName("male");
                FacialHairItemID = Utility.RandomList(0, 0, 8254, 8255, 8256, 8257, 8267, 8268, 8269);
            }

            Direction = Direction.West;
            Blessed   = true;
            CantWalk  = true;
            Title     = TavernPatrons.GetTitle();
            Hue       = Utility.RandomSkinHue();
            Utility.AssignRandomHair(this);
            SpeechHue = Utility.RandomDyedHue();
            NameHue   = Utility.RandomOrangeHue();

            SetStr(386, 400);
            SetDex(151, 165);
            SetInt(161, 175);

            SetHits(300, 400);

            SetDamage(8, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 25, 30);
            SetResistance(ResistanceType.Cold, 25, 30);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 10, 20);

            SetSkill(SkillName.DetectHidden, 80.0);
            SetSkill(SkillName.Anatomy, 125.0);
            SetSkill(SkillName.Poisoning, 60.0, 82.5);
            SetSkill(SkillName.MagicResist, 83.5, 92.5);
            SetSkill(SkillName.Swords, 125.0);
            SetSkill(SkillName.Tactics, 125.0);
            SetSkill(SkillName.Wrestling, 100);

            Fame         = 0;
            Karma        = 0;
            VirtualArmor = 30;

            PackItem(new Longsword());

            AddItem(new Boots(Utility.RandomNeutralHue()));
            if (1 == Utility.RandomMinMax(1, 2))
            {
                AddItem(new Cloak(RandomThings.GetRandomColor(0)));
            }

            int aHue = Utility.RandomList(0x973, 0x966, 0x96D, 0x972, 0x8A5, 0x979, 0x89F, 0x8AB, 0, Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue());
            int lHue = Utility.RandomList(0x8AC, 0x845, 0x851, 0x47E, 0x4AA, 0xB85, 0x497, 0x89F, 0x483, 0, Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue(), Utility.RandomMetalHue());

            int iArmor = Utility.RandomMinMax(1, 4);

            if (iArmor == 1)
            {
                Item cloth1 = new PlateArms();
                cloth1.Hue = aHue;
                AddItem(cloth1);
                Item cloth2 = new PlateGorget();
                cloth2.Hue = aHue;
                AddItem(cloth2);
                Item cloth3 = new PlateLegs();
                cloth3.Hue = aHue;
                AddItem(cloth3);
                Item cloth4 = new PlateChest();
                cloth4.Hue = aHue;
                AddItem(cloth4);
            }
            else if (iArmor == 2)
            {
                Item cloth1 = new ChainChest();
                cloth1.Hue = aHue;
                AddItem(cloth1);
                Item cloth2 = new ChainLegs();
                cloth2.Hue = aHue;
                AddItem(cloth2);
                Item cloth3 = new RingmailArms();
                cloth3.Hue = aHue;
                AddItem(cloth3);
                Item cloth4 = new PlateGorget();
                cloth4.Hue = aHue;
                AddItem(cloth4);
            }
            else if (iArmor == 3)
            {
                Item cloth1 = new StuddedChest();
                cloth1.Hue = lHue;
                AddItem(cloth1);
                Item cloth2 = new StuddedArms();
                cloth2.Hue = lHue;
                AddItem(cloth2);
                Item cloth3 = new StuddedLegs();
                cloth3.Hue = lHue;
                AddItem(cloth3);
                Item cloth4 = new StuddedGorget();
                cloth4.Hue = lHue;
                AddItem(cloth4);
            }
            else
            {
                Item cloth1 = new LeatherArms();
                cloth1.Hue = lHue;
                AddItem(cloth1);
                Item cloth2 = new LeatherChest();
                cloth2.Hue = lHue;
                AddItem(cloth2);
                Item cloth3 = new LeatherGorget();
                cloth3.Hue = lHue;
                AddItem(cloth3);
                Item cloth4 = new LeatherLegs();
                cloth4.Hue = lHue;
                AddItem(cloth4);
            }

            int HairColor = Utility.RandomHairHue();

            HairHue       = HairColor;
            FacialHairHue = HairColor;
        }
Exemple #15
0
        public DupresSquire() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
        {
            Name   = NameList.RandomName("male");
            Title  = "The Squire";
            Body   = 0x190;
            Hue    = Utility.RandomSkinHue();
            Female = false;

            SetStr(190, 200);
            SetDex(50, 75);
            SetInt(150, 250);
            SetHits(3900, 4100);
            SetDamage(22, 28);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 50, 70);
            SetResistance(ResistanceType.Fire, 50, 70);
            SetResistance(ResistanceType.Cold, 50, 70);
            SetResistance(ResistanceType.Poison, 50, 70);
            SetResistance(ResistanceType.Energy, 50, 70);

            SetSkill(SkillName.EvalInt, 195.0, 220.0);
            SetSkill(SkillName.Magery, 195.0, 220.0);
            SetSkill(SkillName.Meditation, 195.0, 200.0);
            SetSkill(SkillName.MagicResist, 100.0, 120.0);
            SetSkill(SkillName.Tactics, 195.0, 220.0);
            SetSkill(SkillName.Wrestling, 195.0, 220.0);

            VirtualArmor = 70;

            Item vikingsword = new VikingSword();

            vikingsword.LootType = LootType.Blessed;
            SetWearable(vikingsword);

            Item cc = new ChainChest();

            cc.LootType = LootType.Blessed;
            SetWearable(cc);

            Item cl = new ChainLegs();

            cl.LootType = LootType.Blessed;
            SetWearable(cl);

            Item ch = new CloseHelm();

            ch.LootType = LootType.Blessed;
            SetWearable(ch);

            Item boots = new Boots(1);

            boots.LootType = LootType.Blessed;
            SetWearable(boots);

            Item pgl = new PlateGloves();

            pgl.LootType = LootType.Blessed;
            SetWearable(pgl);

            Item mks = new MetalKiteShield();

            mks.LootType = LootType.Blessed;
            mks.Hue      = 0x776;
            SetWearable(mks);

            Item bs = new BodySash(0x794); // dark purple

            bs.LootType = LootType.Blessed;
            SetWearable(bs);

            PackGold(400, 600);
        }
Exemple #16
0
        public Werewolf(string name) : base(name, 277, 0x3e91, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)            //mounted nightmare
        {
            Title       = "The Werewolf";
            Hue         = Utility.RandomList(0, 2310, 1175, 1109);
            BaseSoundID = 1248;

            if (this.Female = Utility.RandomBool())              //this is the random sex of unmounted mobile
            {
                Body = 0x191;
                Name = NameList.RandomName("female");
            }
            else
            {
                Body = 0x190;
                Name = NameList.RandomName("male");
            }


            SetStr(496, 525);
            SetDex(86, 105);
            SetInt(86, 125);

            SetHits(298, 315);

            SetDamage(16, 22);

            SetDamageType(ResistanceType.Physical, 40);
            SetDamageType(ResistanceType.Fire, 40);
            SetDamageType(ResistanceType.Energy, 20);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.EvalInt, 10.4, 50.0);
            SetSkill(SkillName.Magery, 10.4, 50.0);
            SetSkill(SkillName.MagicResist, 85.3, 100.0);
            SetSkill(SkillName.Tactics, 97.6, 100.0);
            SetSkill(SkillName.Wrestling, 80.5, 92.5);

            Fame  = 5;
            Karma = 5;

            VirtualArmor = 70;

            Tamable      = true;
            ControlSlots = 4;
            MinTameSkill = 95.1;


            AddItem(new Sandals(1));                    //This is their only rare drop Unless you comment out the movable : false

            int hue = Utility.RandomMinMax(1410, 1450); //Random Zog Green


            Item chest = new ChainChest();

            chest.Hue     = hue;
            chest.Movable = false;            //can remove this to make Zog Green colored armored drop
            AddItem(chest);

            Item gloves = new LeatherGloves();

            gloves.Hue     = hue;
            gloves.Movable = false;            //can remove this to make Zog Green colored armored drop
            AddItem(gloves);

            Item legs = new ChainLegs();

            legs.Hue     = hue;
            legs.Movable = false;            //can remove this to make Zog Green colored armored drop
            AddItem(legs);


            Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2049));

            hair.Hue     = 0;
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            Container pack = Backpack;

            if (pack != null)
            {
                pack.Delete();
            }

            pack         = new StrongBackpack();
            pack.Movable = false;

            AddItem(pack);
        }
Exemple #17
0
        public ElvenFighter() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4)
        {
            Name      = NameList.RandomName("elfmale");
            Title     = "the Fighter";
            SpeechHue = Utility.RandomDyedHue();
            Hue       = 349;
            Body      = 0x190;
            Level     = 7;
            NameHue   = 2454;

            LongHair hair = new LongHair(Utility.RandomNeutralHue());

            hair.Movable = false;
            AddItem(hair);
            ChainChest chest = new ChainChest();

            chest.Hue     = 0x9FF;
            chest.Movable = false;
            AddItem(chest);
            RingmailArms arms = new RingmailArms();

            arms.Hue     = 0x9FF;
            arms.Movable = false;
            AddItem(arms);
            RingmailGloves gloves = new RingmailGloves();

            gloves.Hue     = 0x9FF;
            gloves.Movable = false;
            AddItem(gloves);
            ChainLegs legs = new ChainLegs();

            legs.Hue     = 0x9FF;
            legs.Movable = false;
            AddItem(legs);
            Cloak cloak = new Cloak();

            cloak.Hue     = 0x9C4;
            cloak.Movable = false;
            AddItem(cloak);
            WoodenKiteShield shield = new WoodenKiteShield();

            shield.Hue     = 0x9FF;
            shield.Movable = false;
            AddItem(shield);
            Boots boots = new Boots();

            boots.Hue     = 0x9C4;
            boots.Movable = false;
            AddItem(boots);

            PackGold(6, 8);

            SetSkill(SkillName.MagicResist, 50.0, 61.5);
            SetSkill(SkillName.Swords, 70.0, 90.5);
            SetSkill(SkillName.Tactics, 65.0, 87.5);
            SetSkill(SkillName.Wrestling, 25.0, 47.5);

            SetStr(90, 110);
            SetDex(161, 125);
            SetInt(61, 85);
            SetHits(130, 160);
            SetDamage(10, 16);

            Karma = 2000;
            Fame  = 1000;

            switch (Utility.Random(4))
            {
            case 0: Scimitar scim = new Scimitar();
                scim.Movable = false;
                AddItem(scim);
                break;

            case 1: Longsword lsword = new Longsword();
                lsword.Movable = false;
                AddItem(lsword);
                break;

            case 2: Broadsword bsword = new Broadsword();
                bsword.Movable = false;
                AddItem(bsword);
                break;

            case 3: Cutlass cl = new Cutlass();
                cl.Movable = false;
                AddItem(cl);
                break;
            }
        }
Exemple #18
0
        public Rexxar() : base(AIType.AI_Melee, FightMode.Closest)
        {
            Name        = "Rexxar";
            Title       = "The murderer";
            Body        = 400;
            BaseSoundID = 427;
            Hue         = 1175;

            SetStr(200, 400);
            SetDex(100, 150);
            SetInt(46, 70);

            SetHits(9000);

            SetDamage(20, 25);

            SetSkill(SkillName.MagicResist, 125.1, 140.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.Wrestling, 90.1, 100.0);

            Fame  = 150000;
            Karma = -150000;

            VirtualArmor = 50;

            Bandana bandana = new Bandana();

            bandana.Hue     = 1175;
            bandana.Movable = false;
            AddItem(bandana);

            ChainChest chest = new ChainChest();

            chest.Hue     = 1645;
            chest.Movable = false;
            AddItem(chest);

            PlateArms arms = new PlateArms();

            arms.Hue     = 1645;
            arms.Movable = false;
            AddItem(arms);

            PlateLegs legs = new PlateLegs();

            legs.Hue     = 1645;
            legs.Movable = false;
            AddItem(legs);

            BodySash sash = new BodySash();

            sash.Hue     = 1175;
            sash.Movable = false;
            AddItem(sash);

            DoubleAxe axe = new DoubleAxe();

            axe.Hue     = 1175;
            axe.Movable = false;
            AddItem(axe);
        }
Exemple #19
0
        public static void InitOutfit(Mobile m)
        {
            CraftResource res = CraftResource.None;

            switch (Utility.Random(6))
            {
            case 0:
                res = CraftResource.BlackScales;
                break;

            case 1:
                res = CraftResource.RedScales;
                break;

            case 2:
                res = CraftResource.BlueScales;
                break;

            case 3:
                res = CraftResource.YellowScales;
                break;

            case 4:
                res = CraftResource.GreenScales;
                break;

            case 5:
                res = CraftResource.WhiteScales;
                break;
            }

            BaseWeapon melee = new Kryss();

            DragonHelm helm = new DragonHelm();

            helm.Name     = "exceptional iron sea serpent scale helm";
            helm.Resource = res;
            helm.Movable  = false;
            m.AddItem(helm);

            ChainChest chest = new ChainChest();

            chest.Name     = "exceptional iron sea serpent scale tunic";
            chest.Resource = res;
            chest.Movable  = false;
            m.AddItem(chest);

            DragonArms arms = new DragonArms();

            arms.Name     = "exceptional iron sea serpent scale arms";
            arms.Resource = res;
            arms.Movable  = false;
            m.AddItem(arms);

            DragonGloves gloves = new DragonGloves();

            gloves.Name     = "exceptional iron sea serpent scale gloves";
            gloves.Resource = res;
            gloves.Movable  = false;
            m.AddItem(gloves);

            DragonLegs legs = new DragonLegs();

            legs.Name     = "exceptional iron sea serpent scale legs";
            legs.Resource = res;
            legs.Movable  = false;
            m.AddItem(legs);

            melee.Movable = false;
            m.AddItem(melee);

            ChaosShield shield = new ChaosShield();

            shield.Movable = false;
            m.AddItem(shield);

            Shoes shoes = new Shoes(Utility.RandomNeutralHue());

            shoes.Movable = false;
            m.AddItem(shoes);

            int amount = Utility.RandomMinMax(1, 3);

            switch (res)
            {
            case CraftResource.BlackScales:
                m.AddItem(new BlackScales(amount));
                break;

            case CraftResource.RedScales:
                m.AddItem(new RedScales(amount));
                break;

            case CraftResource.BlueScales:
                m.AddItem(new BlueScales(amount));
                break;

            case CraftResource.YellowScales:
                m.AddItem(new YellowScales(amount));
                break;

            case CraftResource.GreenScales:
                m.AddItem(new GreenScales(amount));
                break;

            case CraftResource.WhiteScales:
                m.AddItem(new WhiteScales(amount));
                break;
            }
        }
        public FamousPiratesSword()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A FamousPirates Swordsman
            int Hue = 1107;

            // Skills and Stats
            this.InitStats(350, 350, 310);
            this.Skills[SkillName.Swords].Base  = 150;
            this.Skills[SkillName.Anatomy].Base = 150;
            this.Skills[SkillName.Healing].Base = 150;
            this.Skills[SkillName.Tactics].Base = 150;
            this.Skills[SkillName.Parry].Base   = 150;

            // Name
            this.Name = "Elizabeth Swann";

            // Equip
            Katana kat = new Katana();

            kat.Crafter = this;
            kat.Movable = true;
            kat.Quality = WeaponQuality.Exceptional;
            AddItem(kat);

            Boots bts = new Boots();

            bts.Movable = false;
            bts.Hue     = Hue;
            AddItem(bts);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Regular;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Exceptional;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Regular;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Exceptional;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Regular;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Exceptional;
            AddItem(pla);


            TricorneHat tch = new TricorneHat();

            tch.Movable = false;
            tch.Hue     = Hue;
            AddItem(tch);

            FancyShirt fst = new FancyShirt();

            fst.Movable = false;
            fst.Hue     = Hue;
            AddItem(fst);

            Skirt srt = new Skirt();

            srt.Movable = false;
            srt.Hue     = Hue;
            AddItem(srt);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
        public FamousPiratesFence()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A FamousPirates Fencer
            int Hue = 2075;

            // Skills and Stats
            this.InitStats(450, 250, 410);
            this.Skills[SkillName.Fencing].Base  = 150;
            this.Skills[SkillName.Anatomy].Base  = 150;
            this.Skills[SkillName.Stealing].Base = 150;
            this.Skills[SkillName.Tactics].Base  = 150;

            // Name
            this.Name = "Joshamee Gibbs";

            // Equip
            Spear ssp = new Spear();

            ssp.Movable = true;
            ssp.Crafter = this;
            ssp.Quality = WeaponQuality.Exceptional;
            AddItem(ssp);

            Sandals snd = new Sandals();

            snd.Movable  = false;
            snd.Hue      = Hue;
            snd.LootType = LootType.Regular;
            AddItem(snd);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Regular;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Exceptional;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Regular;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Exceptional;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Regular;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Exceptional;
            AddItem(pla);


            TricorneHat tch = new TricorneHat();

            tch.Movable = false;
            tch.Hue     = Hue;
            AddItem(tch);

            Bandage band = new Bandage(20);

            AddToBackpack(band);
        }
        public LordGuardian()
            : base(AIType.AI_Hybrid, FightMode.All | FightMode.Weakest, 10, 1, 0.15, 0.25)
        {
            BardImmune       = true;
            FightStyle       = FightStyle.Melee | FightStyle.Magic | FightStyle.Smart | FightStyle.Bless | FightStyle.Curse;
            UsesHumanWeapons = false;
            UsesBandages     = true;
            UsesPotions      = true;
            CanRun           = true;
            CanReveal        = true;      // magic and smart

            SpeechHue    = Utility.RandomDyedHue();
            Name         = "Lord Guardian";
            Female       = false;
            Body         = 0x190;
            Hue          = 0x83F4;
            IOBAlignment = IOBAlignment.Council;
            ControlSlots = 6;

            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            BloodDrenchedBandana bandana = new BloodDrenchedBandana();

            bandana.LootType = LootType.Newbied;
            AddItem(bandana);

            Kilt kilt = new Kilt(0x1);               //black kilt

            if (Utility.RandomDouble() <= 0.93)
            {
                kilt.LootType = LootType.Newbied;
            }
            AddItem(kilt);

            Sandals sandals = new Sandals(0x66C);

            if (Utility.RandomDouble() <= 0.93)
            {
                sandals.LootType = LootType.Newbied;
            }
            AddItem(sandals);

            SilverRing ring = new SilverRing();

            ring.Name = "To my darling Adam";
            if (Utility.RandomDouble() < 0.95)
            {
                ring.LootType = LootType.Newbied;
            }
            AddItem(ring);

            ChainChest tunic = new ChainChest();

            tunic.Resource = CraftResource.Gold;
            AddItem(tunic);

            ChainLegs legs = new ChainLegs();

            legs.Resource = CraftResource.Gold;
            AddItem(legs);

            RingmailArms arms = new RingmailArms();

            arms.Resource = CraftResource.Gold;
            AddItem(arms);

            GuardianKatana sword = new GuardianKatana();

            sword.Quality  = WeaponQuality.Exceptional;
            sword.LootType = LootType.Newbied;
            if (Utility.RandomBool())
            {
                sword.Poison = Poison.Deadly;
            }
            else
            {
                sword.Poison = Poison.Greater;
            }
            sword.PoisonCharges = 30;
            AddItem(sword);

            PonyTail hair = new PonyTail();

            hair.Hue     = 0x1BC;
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            SetStr(375, 400);
            SetDex(100, 125);
            SetInt(150, 175);

            SetDamage(8, 10);

            SetSkill(SkillName.EvalInt, 100.0, 110.0);
            SetSkill(SkillName.Magery, 100.0, 110.0);
            SetSkill(SkillName.Swords, 100.0, 125.0);
            SetSkill(SkillName.Tactics, 100.0, 125.0);
            SetSkill(SkillName.Anatomy, 100.0, 125.0);
            SetSkill(SkillName.Poisoning, 60.0, 82.5);
            SetSkill(SkillName.MagicResist, 83.5, 92.5);

            Fame  = 5000;
            Karma = -5000;

            VirtualArmor = 40;

            m_NextSpeechTime = DateTime.Now;

            PackItem(new Bandage(Utility.RandomMinMax(VirtualArmor, VirtualArmor * 2)));
            PackStrongPotions(6, 12);
            PackItem(new Pouch());
        }
Exemple #23
0
        public DummyFence()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Fencer
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            InitStats(125, 125, 90);
            Skills[SkillName.Fencing].Base = 120;
            Skills[SkillName.Anatomy].Base = 120;
            Skills[SkillName.Healing].Base = 120;
            Skills[SkillName.Tactics].Base = 120;

            // Name
            Name = "Fencer";

            // Equip
            Spear ssp = new Spear
            {
                Movable = true,
                Crafter = this,
                Quality = ItemQuality.Normal
            };

            AddItem(ssp);

            Boots snd = new Boots
            {
                Hue      = iHue,
                LootType = LootType.Newbied
            };

            AddItem(snd);

            ChainChest cht = new ChainChest
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(cht);

            ChainLegs chl = new ChainLegs
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(chl);

            PlateArms pla = new PlateArms
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
        public ArcherTownGuard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.2)
        {
            Title     = "the guard";
            Body      = 400;
            Hue       = Utility.RandomSkinHue();
            SpeechHue = 1153;
            this.Body = 0x190;
            this.Name = NameList.RandomName("male");
            SetStr(150);
            SetDex(100);
            SetInt(25);

            SetSkill(SkillName.MagicResist, 200.0);
            SetSkill(SkillName.Archery, 100.0);
            SetSkill(SkillName.Tactics, 100.0);
            SetSkill(SkillName.Healing, 100.0);
            SetSkill(SkillName.Anatomy, 100.0);
            SetSkill(SkillName.DetectHidden, 100.0);

            Fame  = 2500;
            Karma = 5000;

            VirtualArmor = 30;

            Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A));

            hair.Hue     = Utility.RandomHairHue();
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);
            PackGold(0);

            switch (Utility.Random(50))
            {
            case 0:
            {
                Item beard = new Item(Utility.RandomList(0x2040, 0x204B, 0x203F, 0x2041));
                beard.Hue     = hair.Hue;
                beard.Layer   = Layer.FacialHair;
                beard.Movable = false;
                AddItem(beard);
                break;
            }
            }

            Item chainchest = new ChainChest();

            EquipItem(chainchest);
            Item chainlegs = new ChainLegs();

            EquipItem(chainlegs);
            Item plategorget = new PlateGorget();

            EquipItem(plategorget);
            Item boots = new Boots();

            EquipItem(boots);
            Crossbow crossbow = new Crossbow();

            crossbow.Movable   = false;
            crossbow.MinDamage = 35;
            crossbow.MaxDamage = 40;
            EquipItem(crossbow);
            PackItem(new Crossbow());
            PackItem(new Bolt(10));
            PackItem(new Bandage(100));
        }
Exemple #25
0
        public KingLeonidas() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "King Leonidas";
            Body = 400;
            Hue  = 1020;

            SetStr(3020, 4000);
            SetDex(800);
            SetInt(160, 200);

            SetHits(900, 1000);

            SetDamage(25, 35);



            SetSkill(SkillName.MagicResist, 200.0);
            SetSkill(SkillName.Tactics, 200.0);
            SetSkill(SkillName.Wrestling, 200.0);

            new Horse().Rider = this;


            VikingSword weapon = new VikingSword();

            weapon.Hue     = 2125;
            weapon.Movable = false;
            AddItem(weapon);

            WoodenKiteShield shield = new WoodenKiteShield();

            shield.Hue     = 2125;
            shield.Movable = false;
            AddItem(shield);

            Circlet helm = new Circlet();

            helm.Hue     = 2125;
            helm.Movable = false;
            AddItem(helm);

            PlateArms arms = new PlateArms();

            arms.Hue = 2125;
            AddItem(arms);

            PlateGloves gloves = new PlateGloves();

            gloves.Hue = 2125;
            AddItem(gloves);

            ChainChest tunic = new ChainChest();

            tunic.Hue = 2125;
            AddItem(tunic);

            ChainLegs legs = new ChainLegs();

            legs.Hue = 2125;
            AddItem(legs);

            AddItem(new Boots());

            HairItemID = 0x203C;             // Short Hair
            HairHue    = 742;



            Fame  = 0;
            Karma = 0;

            VirtualArmor = 90;
            PackArmor(1, 20);
        }
Exemple #26
0
        public ElvenBladeMaster() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4)
        {
            Name      = NameList.RandomName("elfmale");
            Title     = "the Blade Master";
            SpeechHue = Utility.RandomDyedHue();
            Hue       = 349;
            Body      = 0x190;
            Level     = 10;
            NameHue   = 2454;

            new Horse().Rider = this;

            LongHair hair = new LongHair(Utility.RandomNeutralHue());

            hair.Movable = false;
            AddItem(hair);
            ChainChest chest = new ChainChest();

            chest.Hue     = 0x9C4;
            chest.Movable = false;
            AddItem(chest);
            RingmailArms arms = new RingmailArms();

            arms.Hue     = 0x9C4;
            arms.Movable = false;
            AddItem(arms);
            RingmailGloves gloves = new RingmailGloves();

            gloves.Hue     = 0x9C4;
            gloves.Movable = false;
            AddItem(gloves);
            ChainLegs legs = new ChainLegs();

            legs.Hue     = 0x9C4;
            legs.Movable = false;
            AddItem(legs);
            Cloak cloak = new Cloak();

            cloak.Hue     = 0xA17;
            cloak.Movable = false;
            AddItem(cloak);
            OrderShield shield = new OrderShield();

            shield.Hue     = 0x9C4;
            shield.Movable = false;
            AddItem(shield);
            Boots boots = new Boots();

            boots.Hue     = 0xA17;
            boots.Movable = false;
            AddItem(boots);

            PackGold(10, 17);

            SetSkill(SkillName.MagicResist, 80.0, 99.5);
            SetSkill(SkillName.Swords, 90.0, 102.5);
            SetSkill(SkillName.Tactics, 85.0, 97.5);
            SetSkill(SkillName.Wrestling, 65.0, 77.5);

            SetResistance(ResistanceType.Physical, 10, 25);
            SetResistance(ResistanceType.Fire, 10, 25);
            SetResistance(ResistanceType.Energy, 10, 25);
            SetResistance(ResistanceType.Cold, 10, 25);
            SetResistance(ResistanceType.Poison, 20, 30);

            SetStr(316, 370);
            SetDex(351, 415);
            SetInt(141, 165);
            SetHits(420, 483);
            SetDamage(11, 17);

            Karma = 5000;
            Fame  = 5000;

            switch (Utility.Random(4))
            {
            case 0: Scimitar scim = new Scimitar();
                scim.Movable = false;
                AddItem(scim);
                break;

            case 1: Longsword lsword = new Longsword();
                lsword.Movable = false;
                AddItem(lsword);
                break;

            case 2: Broadsword bsword = new Broadsword();
                bsword.Movable = false;
                AddItem(bsword);
                break;

            case 3: Cutlass cl = new Cutlass();
                cl.Movable = false;
                AddItem(cl);
                break;
            }
        }
Exemple #27
0
        public DummySword()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Swordsman
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            InitStats(125, 125, 90);
            Skills[SkillName.Swords].Base  = 120;
            Skills[SkillName.Anatomy].Base = 120;
            Skills[SkillName.Healing].Base = 120;
            Skills[SkillName.Tactics].Base = 120;
            Skills[SkillName.Parry].Base   = 120;

            // Name
            Name = "Swordsman";

            // Equip
            Katana kat = new Katana
            {
                Crafter = this,
                Movable = true,
                Quality = ItemQuality.Normal
            };

            AddItem(kat);

            Boots bts = new Boots
            {
                Hue = iHue
            };

            AddItem(bts);

            ChainChest cht = new ChainChest
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(cht);

            ChainLegs chl = new ChainLegs
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(chl);

            PlateArms pla = new PlateArms
            {
                Movable  = false,
                LootType = LootType.Newbied,
                Crafter  = this,
                Quality  = ItemQuality.Normal
            };

            AddItem(pla);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Exemple #28
0
        public NewWarriorNoCriminalGuard()
            : base(AIType.AI_Melee)
        {
            SetStr(95, 150);
            SetDex(60, 110);
            SetInt(26, 50);

            SetHits(80, 110);
            SetMana(40);

            if (Utility.RandomBool())
            {
                new Horse().Rider = this;
            }

            SetResistance(ResistanceType.Physical, 30, 20);
            SetResistance(ResistanceType.Fire, 20, 25);
            SetResistance(ResistanceType.Cold, 20, 20);
            SetResistance(ResistanceType.Poison, 20, 30);

            SetSkill(SkillName.MagicResist, 50.0, 80.0);
            SetSkill(SkillName.Tactics, 80.0, 120.0);
            SetSkill(SkillName.Anatomy, 80.0, 120.0);
            SetSkill(SkillName.Healing, 50.0, 65.0);
            SetSkill(SkillName.Swords, 80.0, 120.0);
            SetSkill(SkillName.Parry, 80.0, 120.0);
            SetSkill(SkillName.Macing, 80.0, 120.0);
            SetSkill(SkillName.Fencing, 80.0, 120.0);

            Fame  = 1000;
            Karma = 10000;

            VirtualArmor = 25;

            AddItem(new Boots(Utility.RandomGreenHue()));
            AddItem(new Cloak(Utility.RandomGreenHue()));
            ChainChest chest = new ChainChest();

            chest.Hue = Utility.RandomGreenHue();
            AddItem(chest);
            ChainLegs legs = new ChainLegs();

            legs.Hue = Utility.RandomGreenHue();
            AddItem(legs);
            ChainHatsuburi head = new ChainHatsuburi();

            head.Hue = Utility.RandomGreenHue();
            AddItem(head);
            AddItem(new Bandage(30));

            switch (Utility.Random(19))
            {   //Swords
            case 0: AddItem(new Longsword());
                AddItem(new WoodenKiteShield());
                SetDamage(5, 18);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 1: AddItem(new Cutlass());
                AddItem(new WoodenKiteShield());
                SetDamage(5, 15);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 2: AddItem(new Broadsword());
                AddItem(new WoodenKiteShield());
                SetDamage(8, 18);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 3: AddItem(new Axe());
                SetDamage(11, 19);
                break;

            case 4: AddItem(new Halberd());
                SetDamage(13, 22);
                break;

            case 5: AddItem(new Bardiche());
                SetDamage(11, 22);
                break;

            case 6: AddItem(new TwoHandedAxe());
                SetDamage(13, 23);
                break;

            //Maces
            case 7: AddItem(new Mace());
                AddItem(new WoodenKiteShield());
                SetDamage(6, 18);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 8: AddItem(new Club());
                AddItem(new WoodenKiteShield());
                SetDamage(5, 14);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 9: AddItem(new Maul());
                AddItem(new WoodenKiteShield());
                SetDamage(9, 18);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 10: AddItem(new HammerPick());
                SetDamage(10, 22);
                break;

            case 11: AddItem(new WarHammer());
                SetDamage(13, 28);
                break;

            case 12: AddItem(new BlackStaff());
                SetDamage(11, 17);
                break;

            //Fencing
            case 13: AddItem(new Dagger());
                AddItem(new WoodenKiteShield());
                SetDamage(5, 13);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 14: AddItem(new Kryss());
                AddItem(new WoodenKiteShield());
                SetDamage(6, 16);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 15: AddItem(new WarFork());
                AddItem(new WoodenKiteShield());
                SetDamage(8, 18);
                SetResistance(ResistanceType.Physical, 50, 40);
                break;

            case 16: AddItem(new ShortSpear());
                SetDamage(11, 23);
                break;

            case 17: AddItem(new Spear());
                SetDamage(13, 24);
                break;

            case 18: AddItem(new Pike());
                SetDamage(13, 28);
                break;
            }
        }
Exemple #29
0
        public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the mercenary";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(25, 88);
            SetDex(25, 88);
            SetInt(37, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateArms(); break;

                case 1: item = new RingmailArms(); break;

                case 2: item = new StuddedArms(); break;

                case 3:
                default: item = new LeatherArms(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
        }
        public FamousPiratesMace()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.9, 0.9)
        {
            int Hue = 2075;

            // Skills and Stats
            this.InitStats(350, 350, 310);
            this.Skills[SkillName.Macing].Base  = 150;
            this.Skills[SkillName.Anatomy].Base = 150;
            this.Skills[SkillName.Healing].Base = 150;
            this.Skills[SkillName.Tactics].Base = 150;

            // Name
            this.Name = "Captain Hector Barbossa";

            // Equip
            WarHammer war = new WarHammer();

            war.Movable = true;
            war.Crafter = this;
            war.Quality = WeaponQuality.Exceptional;
            AddItem(war);

            Boots bts = new Boots();

            bts.Movable = false;
            bts.Hue     = Hue;
            AddItem(bts);

            ChainChest cht = new ChainChest();

            cht.Movable  = false;
            cht.LootType = LootType.Regular;
            cht.Crafter  = this;
            cht.Quality  = ArmorQuality.Exceptional;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();

            chl.Movable  = false;
            chl.LootType = LootType.Regular;
            chl.Crafter  = this;
            chl.Quality  = ArmorQuality.Exceptional;
            AddItem(chl);

            PlateArms pla = new PlateArms();

            pla.Movable  = false;
            pla.LootType = LootType.Regular;
            pla.Crafter  = this;
            pla.Quality  = ArmorQuality.Exceptional;
            AddItem(pla);

            TricorneHat tch = new TricorneHat();

            tch.Movable = false;
            tch.Hue     = Hue;
            AddItem(tch);

            Bandage band = new Bandage(20);

            AddToBackpack(band);
        }