public static bool ClearAllStates() { return(Cg.ClearAllStates()); }
public static bool SetEvent(string eventName) { return(Cg.SetEvent(eventName)); }
public static bool ClearState(string stateName) { return(Cg.ClearState(stateName)); }
public static bool SetGame(string gameName) { return(Cg.SetGame(gameName)); }
public static bool SetState(string stateName) { return(Cg.SetState(stateName)); }
public static bool ReleaseControl() { return(Cg.ReleaseControl()); }
public static bool RequestControl() { return(Cg.RequestControl()); }
public static void PerformProtocolHandshake() { Cg.PerformProtocolHandshake(); }
// Implement all CgSDK proxy functions public static int GetLastError() { return(Cg.GetLastError()); }
public static bool ClearAllEvents() { return(Cg.ClearAllEvents()); }