public static void DecodeWeather(string tg, CfgData data) { switch (tg) { case "sh": shadowStrength.TargetValue = data.ToFloat(); break; case "sdst": shadowDistance.DecodeFull(data); break; case "sc": skyColor.targetValue = data.ToColor(); break; case "fg": RenderSettings.fog = data.ToBool(); break; case "fogD": fogDistance.DecodeFull(data); break; case "fogDen": fogDensity.DecodeFull(data); break; case "fogCol": fogColor.targetValue = data.ToColor(); break; case "lr": mainLightRotation.DecodeFull(data); break; case "lcol": mainLightColor.DecodeFull(data); break; case "lint": mainLightIntensity.DecodeFull(data); break; case "br": brightness.DecodeFull(data); break; case "bl": colorBleed.DecodeFull(data); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "bgUp": bgColUp.TargetValue = data.ToColor(); break; case "bgc": bgColCnter.TargetValue = data.ToColor(); break; case "bgDwn": bgColDown.TargetValue = data.ToColor(); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "tch": data.ToList(out textChunks, TextChunkBase.all); break; case "lnkCol": linksColor = data.ToColor(); break; case "tx": textColor = data.ToColor(); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "sc": targetSize = data.ToVector3(); break; case "pos": targetLocalPosition = data.ToVector3(); break; case "col": targetColor = data.ToColor(); break; case "tCol": targetTextColor = data.ToColor(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "ch": data.ToList(out _channel); break; case "c": _isColor = data.ToBool(); break; case "n": _name = data.ToString(); break; case "b": bumpStrength = data.ToFloat(); break; case "fc": fillColor = data.ToColor(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "typeGPU": data.ToInt(ref _inGpuBrushType); break; case "typeCPU": data.ToInt(ref _inCpuBrushType); break; case "size2D": brush2DRadius = data.ToFloat(); break; case "size3D": brush3DRadius = data.ToFloat(); break; case "useMask": useMask = data.ToBool(); break; case "mask": mask = (ColorMask)data.ToInt(0); break; case "modeCPU": data.ToInt(ref _inCpuBlitMode); break; case "modeGPU": data.ToInt(ref _inGpuBlitMode); break; case "bc": Color = data.ToColor(); break; case "source": data.ToInt(ref selectedSourceTexture); break; case "blur": blurAmount = data.ToFloat(); break; case "decA": decalAngle = data.ToFloat(); break; case "decNo": data.ToInt(ref selectedDecal); break; case "Smask": data.ToInt(ref selectedSourceMask); break; case "maskTil": maskTiling = data.ToFloat(); break; case "maskFlip": flipMaskAlpha = data.ToBool(); break; case "hard": hardness = data.ToFloat(); break; case "Speed": _dFlow.Value = data.ToFloat(); break; case "dSpeed": _dFlow.Decode(data); break; case "dyn": data.Decode(out brushDynamic, BrushDynamic.Base.all); break; case "maskOff": maskOffset = data.ToVector2(); break; } }