private void Update()
    {
        kelloggs.Update();

        if (currentShakeIntensity > 0)
        {
            transform.position = origPosition + Random.insideUnitSphere * shakeIntensity * Time.deltaTime;
            //currentShakeIntensity -= shakeDecay * Time.deltaTime;
        }
        else if (shaking)
        {
            shaking = false;
        }
    }
Exemple #2
0
 void Update()
 {
     _cereal.Update();
 }
 void Update()
 {
     kelloggs.Update();
 }