public void Start() { Random rand = new Random(); // On commence par sélectionner un "point" au hasard pour chaque cluster for (int i = 0; i < m_clusters; i++) { Clusters.Add(new Cluster( i, new Vector4( rand.NextFloat(0.0f, 0.8f), rand.NextFloat(0.0f, 0.8f), rand.NextFloat(0.0f, 0.8F), 1.0f), new Vector3(rand.NextFloat(-1.0f, 1.0f), rand.NextFloat(-1.0f, 1.0f), 0.0f))); Centroids.Add(new Entity(Entity)); MeshRenderer meshrenderer = Centroids[i].AddComponent <MeshRenderer>(); meshrenderer.material_ = new MaterialDX11(); meshrenderer.material_.SetMainColor(Clusters[i].Color); meshrenderer.model_ = Quad.GetMesh(); Centroids[i].transform_.SetScale(0.05f, 0.05f, 1.0f); } m_start = true; }
public void UpdateCentroids() // обновление списка центроидов - запись центроидов из каждого кластера в Centroids { Centroids.Clear(); foreach (var c in Clusters) { Centroids.Add(c.Centroid); } }
public void setCentroid(double[] cents) { if (cents.Length != Centroids.Dimension) { throw new System.IndexOutOfRangeException("[KMEANS]: SET CENTROID HAS INVALID DIMENSION"); } Centroids.Add(cents); }
private void GenerateCentroids() { for (int i = 0; i < this.Clusters; i++) { var randomVector = GetRandomVector(); if (this.Centroids.FirstOrDefault(q => q.Data == randomVector) == null) { Centroids.Add(new Centroid(randomVector, i)); } } }
public void AddCentroid() { GameObject newRoidObj = _graphController.GenerateCentroid(); if (verbose) { Debug.Log("add centroid Cluster.Centroid created"); } Centroids.Add(new Centroid(newRoidObj, this, _columnTypes, Centroids)); if (verbose) { Debug.Log("add centroid Cluster.Centroid added to list"); } ClusterCount++; }
public void GenrateCentroids(int _centoridsNumber) { MaxCentroidShift = 1; Centroids.Clear(); _excludedSampleIndexes.Clear(); for (int i = 0; i < _centoridsNumber; i++) { int choosenSampleIndex; do { choosenSampleIndex = Random.Next(SamplePoints.Count); } while (_excludedSampleIndexes.Contains(choosenSampleIndex)); Centroids.Add(new Centroid(SamplePoints[choosenSampleIndex])); _excludedSampleIndexes.Add(choosenSampleIndex); } }
public void GenerateCentroids() { Centroids.Clear(); List <int> excludedSampleIndexes = new List <int>(); for (int i = 0; i < HiddenNeuronsNumber; i++) { int choosenSampleIndex; do { choosenSampleIndex = Random.Next(SamplePoints.Count); } while (excludedSampleIndexes.Contains(choosenSampleIndex)); Centroids.Add( new Centroid(choosenSampleIndex, SamplePoints[choosenSampleIndex])); excludedSampleIndexes.Add(choosenSampleIndex); } }