void OnTriggerExit2D(Collider2D col) { int objLayer = col.gameObject.layer; if (objLayer == playerLayer || objLayer == boxLayer) { CentralGravity cg = col.GetComponent <CentralGravity>(); //print(col.gameObject.name); cg.RightsideUp(); } }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.tag != "Player") { return; } /* * int objLayer = col.gameObject.layer; * * if (objLayer == playerLayer || objLayer == boxLayer || objLayer == ignoreLayer){ * CentralGravity cg = col.GetComponent<CentralGravity>(); * //print(col.gameObject.name); * cg.RightsideUp(); * } */ CentralGravity cg = col.GetComponent <CentralGravity>(); //print(col.gameObject.name); cg.RightsideUp(); }