public void PositionRaysForFarPosition() { Vector3 planeNormal = Lens.GetPlaneNormal(); Vector3 lensPosition = Lens.transform.localPosition; Vector3 parallelDirection = lensPosition - Target.transform.localPosition; parallelDirection.y = 0; Vector3 parallelHit = GetPlaneLineIntersection(planeNormal, lensPosition, FarOriginPoint, parallelDirection); Vector3 antifocusDirection = Lens.GetAntiFocusPosition() - FarOriginPoint; Vector3 antifocusHit = GetPlaneLineIntersection(planeNormal, lensPosition, FarOriginPoint, antifocusDirection); ConvergingPoint = CalculateLinesIntersection( parallelHit, Lens.GetFocusPosition(), antifocusHit, antifocusHit + parallelDirection ); ParallelRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { FarOriginPoint, parallelHit, ConvergingPoint } ); CenterRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { FarOriginPoint, ConvergingPoint } ); AntiFocalRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { FarOriginPoint, antifocusHit, ConvergingPoint } ); ParallelVirtualRay.SetActive(false); AntiFocalVirtualRay.SetActive(false); CenterVirtualRay.SetActive(false); }
protected void PositionRays() { // Here we calculate where a ray parallel to the axis meets the mirror Vector3 mirrorCenter = Mirror.GetCenter(); Vector3 parallelDirection = Mirror.transform.localPosition - Target.transform.localPosition; parallelDirection.y = 0; Vector3 parallelHit = GetSphereLineIntersection(Mirror.Radius, mirrorCenter, OriginPoint, parallelDirection)[1]; Vector3 focalPoint = Mirror.GetFocalPoint(); ParallelRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { OriginPoint, parallelHit, 2f * parallelHit - focalPoint } ); Vector3 centerHit = GetSphereLineIntersection(Mirror.Radius, mirrorCenter, OriginPoint, mirrorCenter - OriginPoint)[1]; CenterRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { OriginPoint, centerHit } ); // Here we calculate the intersection between the rays so as to place the virtual image ConvergentPoint = CalculateLinesIntersection( parallelHit, Mirror.GetFocalPoint(), OriginPoint, mirrorCenter ); float virtualImgHeight = ConvergentPoint.y - mirrorCenter.y; // And now we calculate the points for the ray projecting to the focal point Vector3 focalDirection = Mirror.GetFocalPoint() - OriginPoint; Vector3 focalHit = GetSphereLineIntersection(Mirror.Radius, mirrorCenter, OriginPoint, focalDirection)[1]; FocalRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { OriginPoint, focalHit, 1.5f * (focalHit - ConvergentPoint) + focalHit } ); // Now the virtual rays ParallelVirtualRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { parallelHit, focalPoint } ); CenterVirtualRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { centerHit, mirrorCenter } ); FocalVirtualRay.GetComponent <TubeRenderer>().SetPositions( new Vector3[] { focalHit, focalHit + parallelDirection } ); }
public void Initialize(GameObject target, ConvexMirrorBehaviour mirror) { this.Target = target; this.Mirror = mirror; ParallelRay = CreateRay("Parallel Ray"); CenterRay = CreateRay("Center Ray"); CenterRay.SetActive(false); FocalRay = CreateRay("Focal Ray"); ParallelVirtualRay = CreateVirtualRay("Parallel Virtual Ray"); CenterVirtualRay = CreateVirtualRay("Center Virtual Ray"); CenterVirtualRay.SetActive(false); FocalVirtualRay = CreateVirtualRay("Focal Virtual Ray"); PositionRays(); }