private bool once_ring = true; // 최초 접촉 검사 private void Awake() { _agent = GetComponent <NavMeshAgent>(); _animator = _modeling.GetComponent <Animator>(); // event_ringParticle = Ring_Particle.GetComponentInChildren<ParticleSystem>(); // - 상태 초기화 : 지하실에서 놀고 있는 애니메이션 SetState(new Wendy_PlayState()); _agent.updateRotation = false; _rot_dir = Vector3.zero; boxcoll = GetComponent <Collider>(); spherecoll = GetComponent <SphereCollider>(); gameOver_script = GameObject.FindObjectOfType <Cellar_Wendy>(); gameOver_script2 = GameObject.FindObjectOfType <Cellar_Manager>(); }
void Start() { CellarSoundScript = FindObjectOfType <AddSoundManager>(); WendyScript = FindObjectOfType <Cellar_Wendy>(); MoveStart(); }