void Start() { particleRing = Ring_Particle.GetComponentInChildren <ParticleSystem>(); item_layerMask = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll")); //배치퍼즐 location_layerMask = (1 << LayerMask.NameToLayer("Display")); displayManager_script = GameObject.FindObjectOfType <DisplayManager_2stage>(); displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>(); displayManager_script2.enabled = false; actionController_3stage_script = FindObjectOfType <ActionController_03>(); //손전등 FlashlightItem.SetActive(false); flash_script = FlashlightItem.GetComponent <Flashlight_PRO>(); flash_script.enabled = false; flash_end = FindObjectOfType <OnTrigger_Flash>(); //모닥불 Fire_script = GameObject.FindObjectOfType <AddSoundManager>(); //라이트 _lightOn_script = GameObject.FindObjectOfType <LightOn_3stage>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //웬디 wendyAI_Script = GameObject.FindObjectOfType <WendyAI>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //지하실 _cellarManager = GameObject.FindObjectOfType <Cellar_Manager>(); //지하실 보기 _cellarDoor_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //지하실쳐다봐야열리게 lookingBasement_script = GameObject.FindObjectOfType <LookingBasement>(); }
private bool once_ring = true; // 최초 접촉 검사 private void Awake() { _agent = GetComponent <NavMeshAgent>(); _animator = _modeling.GetComponent <Animator>(); // event_ringParticle = Ring_Particle.GetComponentInChildren<ParticleSystem>(); // - 상태 초기화 : 지하실에서 놀고 있는 애니메이션 SetState(new Wendy_PlayState()); _agent.updateRotation = false; _rot_dir = Vector3.zero; boxcoll = GetComponent <Collider>(); spherecoll = GetComponent <SphereCollider>(); gameOver_script = GameObject.FindObjectOfType <Cellar_Wendy>(); gameOver_script2 = GameObject.FindObjectOfType <Cellar_Manager>(); }
// Start is called before the first frame update void Start() { timeover.gameObject.SetActive(false); cellar_ = FindObjectOfType <Cellar_Manager>(); gameoverStart = FindObjectOfType <GameOverManger>(); }