private void Update() { if (!SNet.LocalPlayer.HasPlayerAgent || PlayerChatManager.InChatMode) { return; } PlayerAgent playerAgent = SNet.LocalPlayer.PlayerAgent.Cast <PlayerAgent>(); if (_soundPlayer == null) { if (_soundPlayerDummy != null) { Destroy(_soundPlayerDummy); } _soundPlayerDummy = new GameObject(); _soundPlayerDummy.transform.position = playerAgent.Position; _soundPlayer = new CellSoundPlayer(playerAgent.Position); Log.Info($"Created CSP at Position: [{_soundPlayerDummy.transform.position.x}, {_soundPlayerDummy.transform.position.y}, {_soundPlayerDummy.transform.position.z}]"); _soundPlayerMarker = GuiManager.NavMarkerLayer.PrepareGenericMarker(_soundPlayerDummy); SoundId = 0; } if (Input.GetKeyDown(KeyCode.K)) { _soundPlayer.UpdatePosition(playerAgent.Position); _soundPlayerDummy.transform.position = playerAgent.Position; Log.Info($"Moved CSP to Position: [{_soundPlayerDummy.transform.position.x}, {_soundPlayerDummy.transform.position.y}, {_soundPlayerDummy.transform.position.z}]"); } if (Input.GetKeyDown(KeyCode.L)) { if (_soundPlayer != null) { _soundPlayer.Stop(); } else { Log.Error($"Attempting to stop sound without a CSP object"); } } if (Input.GetKeyDown(KeyCode.P)) { if (_soundPlayer != null) { _soundPlayer.Post(SoundId); } else { Log.Error($"Attempting to play sound without a CSP object"); } } if (Input.GetKeyDown(KeyCode.Insert)) { _guiEnabled = !_guiEnabled; Log.Info($"Toggled GUI to {_guiEnabled}"); } }
private void onStateChange(pChainedPuzzleState arg1, int arg2) { if (arg1.status == eChainedPuzzleStatus.Active && id == arg2) { DoorSequence(); } if (arg1.status == eChainedPuzzleStatus.Solved && id == arg2) { Patch_StateChange.TriggerEnd(); GuiManager.PlayerLayer.m_wardenIntel.ShowSubObjectiveMessage("", "<color=orange><size=200%>PRIORITY WARNING</size></color>\nLarge active bio-mass detected in <color=orange>ZONE_894</color>", false, null); try { foreach (CollectedLight light in lightCollection.collectedLights) { light.light.ChangeIntensity(0.8f); light.light.ChangeColor(new Color(1, 1, 1, 1)); } } catch { } sound.Post(EVENTS.LIGHTS_ON_INTENSITY_1); } }