Exemple #1
0
 public void ApplyCellObjectAnimation([NotNull] CellObjectAnimationParameters parameters, Vector2Int origin, Quaternion rotation, float strength, float time)
 {
     //IL_000c: Unknown result type (might be due to invalid IL or missing references)
     //IL_000d: Unknown result type (might be due to invalid IL or missing references)
     if (parameters.isValid)
     {
         CellObjectAnimationInstance item = new CellObjectAnimationInstance(parameters, origin, rotation, strength, time);
         m_cellObjectAnimationInstances.Add(item);
     }
 }
 public CellObjectAnimationPlayableBehaviour([NotNull] AbstractFightMap fightMap, [NotNull] CellObjectAnimationParameters parameters, Vector2Int origin, Quaternion rotation, float strength)
     : this()
 {
     //IL_0015: Unknown result type (might be due to invalid IL or missing references)
     //IL_0016: Unknown result type (might be due to invalid IL or missing references)
     //IL_001c: Unknown result type (might be due to invalid IL or missing references)
     //IL_001e: Unknown result type (might be due to invalid IL or missing references)
     m_fightMap   = fightMap;
     m_parameters = parameters;
     m_origin     = origin;
     m_rotation   = rotation;
     m_strength   = strength;
 }
Exemple #3
0
 public CellObjectAnimationInstance(CellObjectAnimationParameters parameters, Vector2Int origin, Quaternion rotation, float strength, float time)
 {
     //IL_0008: Unknown result type (might be due to invalid IL or missing references)
     //IL_0009: Unknown result type (might be due to invalid IL or missing references)
     //IL_000f: Unknown result type (might be due to invalid IL or missing references)
     //IL_0010: Unknown result type (might be due to invalid IL or missing references)
     //IL_0026: Unknown result type (might be due to invalid IL or missing references)
     //IL_0027: Unknown result type (might be due to invalid IL or missing references)
     m_parameters = parameters;
     m_origin     = origin;
     m_rotation   = rotation;
     m_strength   = strength;
     m_time       = time;
     parameters.GetBounds(origin, rotation, time, out m_minBounds, out m_maxBounds);
 }