void ReleaseDesignerOutlets()
        {
            if (Cell1 != null)
            {
                Cell1.Dispose();
                Cell1 = null;
            }

            if (Cell2 != null)
            {
                Cell2.Dispose();
                Cell2 = null;
            }

            if (Cell3 != null)
            {
                Cell3.Dispose();
                Cell3 = null;
            }

            if (inboxCell != null)
            {
                inboxCell.Dispose();
                inboxCell = null;
            }
        }