void ReleaseDesignerOutlets() { if (Cell1 != null) { Cell1.Dispose(); Cell1 = null; } if (Cell2 != null) { Cell2.Dispose(); Cell2 = null; } if (Cell3 != null) { Cell3.Dispose(); Cell3 = null; } if (inboxCell != null) { inboxCell.Dispose(); inboxCell = null; } }