private void ChangeColor(Material color, string layer) { Collider.layer = LayerMask.NameToLayer(layer); Up.GetComponent <Renderer>().material = color; Down.GetComponent <Renderer>().material = color; Left.GetComponent <Renderer>().material = color; Right.GetComponent <Renderer>().material = color; Bottom.GetComponent <Renderer>().material = color; Ceiling.GetComponent <Renderer>().material = color; }