void storyEvent()
    {
        if (StatusScript.story == 1)
        {
            PlayerScript.changeMode(2);
            UAnimator.SetBool("move", false);

            // キャラクターたちをバトルフィールドに移動させる
            playerPosition = unitychan.transform.position;
            playerRotation = unitychan.transform.eulerAngles;
            enemyPosition  = this.transform.position;


            enemychan.transform.position = new Vector3(-84.48f, -0.45f, 76.04f);
            unitychan.transform.position = new Vector3(-82.337f, -0.531f, 74.65f);
            enemychan.transform.LookAt(unitychan.transform.position);
            unitychan.transform.LookAt(enemychan.gameObject.transform.position);

            /*BattleCamera2.enabled = true;
            *               BattleCamera.enabled = false;*/
            CaveCameraScript.CameraChange("Battle", "Main");
            // 対戦モンスターの名前を取得し、バトルスクリプトを呼び出す
            chuboss = true;
            GameObject.Find("BattleText").GetComponent <CaveBattleMenuScript> ().enabled = true;
            GameObject.Find("BattleMenu").GetComponent <CaveBattleScript> ().enabled     = true;
        }
        else if (StatusScript.story == 2)
        {
            chuboss = false;
        }
    }
Exemple #2
0
    void OnCollisionEnter(Collision other)
    {
        if ((PlayerScript.mode == 0 || PlayerScript.mode == 4) && !run_rag)
        {
            if (other.gameObject.name == "unitychan")
            {
                caution = false;
                Mark.GetComponent <Canvas> ().enabled  = false;
                Mark2.GetComponent <Canvas> ().enabled = false;

                PlayerScript.changeMode(2);


                myAnimator.SetBool("move", false);
                // バトルフィールドを見えるようにする


                // キャラクターたちをバトルフィールドに移動させる
                playerPosition = unitychan.transform.position;
                playerRotation = unitychan.transform.eulerAngles;
                enemyPosition  = this.transform.position;


                this.transform.position      = new Vector3(-84.48f, -0.45f, 76.04f);
                unitychan.transform.position = new Vector3(-82.337f, -0.531f, 74.65f);

                transform.LookAt(player);
                unitychan.transform.LookAt(this.gameObject.transform);

                /*BattleCamera2.enabled = true;
                *       BattleCamera.enabled = false;*/
                CaveCameraScript.CameraChange("Battle", "Main");
                // 対戦モンスターの名前を取得し、バトルスクリプトを呼び出す
                battleMonster = this.gameObject.name;
                GameObject.Find("BattleText").GetComponent <CaveBattleMenuScript> ().enabled = true;
                GameObject.Find("BattleMenu").GetComponent <CaveBattleScript> ().enabled     = true;
            }
        }
    }