internal override void Export(string table) { base.Export(table); table = GetType().Name; var vals = new List <object> { Id, HfId.DBExport(), HfId_Slayer.DBExport(), SlayerRace.DBExport(), SlayerCaste.DBExport(HistoricalFigure.Castes), ArtifiactId_SlayerItem.DBExport(), ArtifactId_SlayerShooterItem.DBExport(), Cause.DBExport(Causes), SiteId.DBExport(), SubregionId.DBExport(), FeatureLayerId.DBExport(), ItemID.DBExport(), ArtifactId.DBExport(), ItemType.DBExport(Item.ItemTypes), ItemSubType.DBExport(Item.ItemSubTypes), Mat.DBExport(Item.Materials), BowItem.DBExport(), BowArtifactId.DBExport(), BowItemType.DBExport(Item.ItemTypes), BowItemSubType.DBExport(Item.ItemSubTypes), BowMat.DBExport(Item.Materials) }; Database.ExportWorldItem(table, vals); }