public AI(Game game, SpriteBatch screenSpriteBatch) : base(game, screenSpriteBatch) { Catapult = new Catapult.Catapult(game, screenSpriteBatch, "Textures/Catapults/Red/redIdle/redIdle", new Vector2(600, 332), SpriteEffects.FlipHorizontally, true); }
public Human(Game game, SpriteBatch screenSpriteBatch) : base(game, screenSpriteBatch) { Catapult = new Catapult.Catapult(game, screenSpriteBatch, "Textures/Catapults/Blue/blueIdle/blueIdle", catapultPosition, SpriteEffects.None, false); }