Exemple #1
0
    public void InstallTile(RoadTile.Type type, Vector3 position, Vector3 direction)
    {
        RoadTile installedTile = roadTilePool.GetFromPool(type);

        installedTile.transform.position = position;
        installedTile.transform.rotation = Quaternion.LookRotation(direction);

        Vector2 mapPosition = standingTilePosition + lastOutDirection;

        activeTileMap.Add(mapPosition, installedTile);

        lastWorldPoint = position;

        if (type != RoadTile.Type.Straight)
        {
            Rotator rotator;

            RotatorLink rotatorLink = installedTile.GetComponent <RotatorLink>();

            if (roadTilePool[roadTilePool.InstantiatedCount - 2].TileType != type)
            {
                rotator = rotatorPool.GetFromPool();

                float clockwiseValue;
                if (installedTile.TileType == RoadTile.Type.Left)
                {
                    clockwiseValue = -1;
                }
                else
                {
                    clockwiseValue = 1;
                }
                rotator.ApplyInstallProcess(clockwiseValue);
                rotatorLink.InstallRotator(rotator);
            }
            else
            {
                rotatorLink.Rotator = roadTilePool[roadTilePool.InstantiatedCount - 2].GetComponent <RotatorLink>().Rotator;
            }
        }

        installedTile.ApplyInstallProcess(direction, position, mapPosition);
    }
Exemple #2
0
    public void InstallTile(Vector3 position)
    {
        BallPlatformTile installedTile = tilePool.GetFromPool(tileTypeIteration, (t) => t.InitializeAsPoolItem(false));

        installedTile.transform.position = position;

        lastWorldPoint = position;

        tileTypeIteration += 1;

        totalTileCount += 1;

        if (tileTypeIteration >= tilePool.TypeCount)
        {
            tileTypeIteration = 0;
        }

        installedTile.ApplyInstallProcess();
    }