public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); if (cat.seenDog == null) { Failed(); return; } if (cat.seeDog.tag == "Player") { currentLeaf = Scratch; } else { if (cat.seenDog.GetComponent <DogTree>().dogSize >= tooBigDogSize) { currentLeaf = CatRunAway; } else { currentLeaf = Scratch; } } if (currentLeaf != null) { currentLeaf.StartBehaviour(agent); } }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); AStarUnit = agent.GetComponent <Unit>(); if (cat.heardCat != null) { if (Vector3.Distance(transform.position, cat.heardCat.transform.position) >= 3) { AStarUnit.target = cat.heardCat.transform; AStarUnit.enabled = true; Continue(); } else { transform.LookAt(cat.heardCat.transform); AStarUnit.enabled = false; AStarUnit.target = null; catHealpCat.StartBehaviour(agent); } } else { Failed(); return; } }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); //behaviour }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); //Debug.Log("purrrrr"); Succeed(); }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); if (cat.seenDog != null) { transform.LookAt(cat.seenDog.transform); StartCoroutine(DoDamage()); } }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); AStarUnit = agent.GetComponent <Unit>(); AStarUnit.target = retreatPoint; AStarUnit.enabled = true; if (AStarUnit.routeFinished) { Succeed(); } else { Continue(); } }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); if (cat.heardCat != null) { cat.heardCat.health += healingLick; if (cat.heardCat.health >= cat.heardCat.initHealth / 10) { cat.heardCat.askingForHealp = false; Succeed(); } } else { Failed(); } }
public override void StartBehaviour(Agent _agent) { agent = _agent; cat = agent.GetComponent <CatTree>(); //Debug.Log("asking for healp"); if (cat.health <= cat.initHealth / 10) { cat.askingForHealp = true; MiauwForHealp(); Continue(); } else { cat.askingForHealp = false; ThankOthers(); runAway.StartBehaviour(agent); } }
private void AddPanel(OptionsPanel panel) { String optionCategory = panel.CategoryPath; String displayName = panel.DisplayName; String[][] lpaths = GetPaths(optionCategory); String[] paths = lpaths[0]; String[] labs = lpaths[1]; TreeNode pnode = null; TreeNode nnode = null; if (paths.Length > 1) { TreeNode[] search = CatTree.Nodes.Find(paths[0], false); if (search != null && search.Length > 0) { pnode = search[0]; } else { CatTree.Nodes.Add(paths[0], labs[0], paths[0], paths[0]); pnode = CatTree.Nodes[CatTree.Nodes.Count - 1]; } int i = 1; int sub = paths.Length - 1; for (; i < sub; i++) { search = pnode.Nodes.Find(paths[i], false); if (search != null && search.Length > 0) { pnode = search[0]; } else { pnode.Nodes.Add(paths[i], labs[i], String.Join("\\", paths, 0, i + 1), String.Join("\\", paths, 0, i + 1)); pnode = pnode.Nodes[pnode.Nodes.Count - 1]; } } if (i < sub) { pnode = null; } } if (pnode != null) { nnode = new TreeNode(displayName); nnode.Name = optionCategory; nnode.ImageKey = String.Join("\\", paths); nnode.SelectedImageKey = String.Join("\\", paths); pnode.Nodes.Add(nnode); if (panel != null) { panel.OptionsChanged += new EventHandler(panel_OptionsChanged); panel.Dock = DockStyle.Fill; panel.PanelAdded(this); EnableDescrControl(panel); } } else if (paths.Length == 1) { nnode = new TreeNode(displayName); nnode.Name = optionCategory; CatTree.Nodes.Add(nnode); if (panel != null) { panel.OptionsChanged += new EventHandler(panel_OptionsChanged); panel.Dock = DockStyle.Fill; panel.PanelAdded(this); EnableDescrControl(panel); } } CatTree.ExpandAll(); }