void Start() { //bar.Reset (); CatSceneManager.Create(); //开始下载 StartCoroutine(SystemInitialize()); statusCnt = Enum.GetNames(Type.GetType("LoadingState")).Length; statusStep = 100.0f / statusCnt; }
void Awake() { Instance = this; #if UNITY_EDITOR if (!CatSceneManager.Created) { CatSceneManager.Create(); GameManager.Create(); } #endif thisT = transform; StartCoroutine(LoadScene()); }
void Awake() { Instance = this; thisT = transform; Time.timeScale = 1; Application.targetFrameRate = 45; #if UNITY_EDITOR if (!CatSceneManager.Created) { CatSceneManager.Create(); GameManager.Create(); } #endif GameManager.Instance.SetGameState(GameState.CatPlay); ResourcesManager.Instance.LoadSystemBaseData(); StartCoroutine(LoadScene()); }