Exemple #1
0
        public void Reset(PlayerPieceSet white_pieces,
            PlayerPieceSet black_pieces,
            Players player_to_move,
            Castle white_castling_options,
            Castle black_castling_options,
            int? capture_en_passant_column,
            ushort fullmove_number,
            ushort halfmove_clock)
        {
            Debug.Assert(white_pieces != null);
            Debug.Assert(black_pieces != null);

            Debug.Assert(m_white_pieces == null);
            Debug.Assert(m_black_pieces == null);

            m_white_pieces = white_pieces;
            m_black_pieces = black_pieces;

            m_position_flags.Clear();

            if (player_to_move == Players.White)
            {
                m_position_flags.SetBit(BIT_WHITE_TO_MOVE);
            }

            // TODO - HasFlag is known to be slow, consider optimizing
            SetCanCastleShort(Players.White, white_castling_options.HasFlag(Castle.Short));
            SetCanCastleLong(Players.White, white_castling_options.HasFlag(Castle.Long));
            SetCanCastleShort(Players.Black, black_castling_options.HasFlag(Castle.Short));
            SetCanCastleLong(Players.Black, black_castling_options.HasFlag(Castle.Long));

            CaptureEnPassantColumn = capture_en_passant_column;

            FullmoveNumber = fullmove_number;
            HalfmoveClock = halfmove_clock;
        }