Exemple #1
0
        public static void WaitWhileCasting(CastingBreak statCheck, double breakValue, WoWUnit targetCheck)
        {
            Thread.Sleep(150);
            while (Me.IsCasting)
            {
                Thread.Sleep(100);
                switch (statCheck)
                {
                case CastingBreak.None:
                    Thread.Sleep(1);
                    break;

                case CastingBreak.HealthIsAbove:
                    if (targetCheck.HealthPercent > breakValue)
                    {
                        Spell.StopCasting();
                        return;
                    }
                    break;

                case CastingBreak.HealthIsBelow:
                    if (targetCheck.HealthPercent < breakValue)
                    {
                        Spell.StopCasting();
                        return;
                    }
                    break;

                case CastingBreak.PowerIsAbove:
                    if (targetCheck.PowerPercent > breakValue)
                    {
                        Spell.StopCasting();
                        return;
                    }
                    break;

                case CastingBreak.PowerIsBelow:
                    if (targetCheck.PowerPercent < breakValue)
                    {
                        Spell.StopCasting();
                        return;
                    }
                    break;
                }
            }
        }
        public static void WaitWhileCasting(CastingBreak statCheck, double breakValue, WoWUnit targetCheck)
        {
            Thread.Sleep(150);
            while (Me.IsCasting)
            {
                Thread.Sleep(100);
                switch (statCheck)
                {
                    case CastingBreak.None:
                        Thread.Sleep(1);
                        break;

                    case CastingBreak.HealthIsAbove:
                        if (targetCheck.HealthPercent > breakValue)
                        {
                            Spell.StopCasting();
                            return;
                        }
                        break;

                    case CastingBreak.HealthIsBelow:
                        if (targetCheck.HealthPercent < breakValue)
                        {
                            Spell.StopCasting();
                            return;
                        }
                        break;

                    case CastingBreak.PowerIsAbove:
                        if (targetCheck.PowerPercent > breakValue)
                        {
                            Spell.StopCasting();
                            return;
                        }
                        break;

                    case CastingBreak.PowerIsBelow:
                        if (targetCheck.PowerPercent < breakValue)
                        {
                            Spell.StopCasting();
                            return;
                        }
                        break;
                }
            }
        }